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Showing posts with label xbox walkthrough. Show all posts
Showing posts with label xbox walkthrough. Show all posts
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Ghost Recon Advanced Warfighter 2 Walkthrough for Xbox 360
A quick guide through the single player mode for Tom Clancy's
Ghost recon advanced warfighter 2 for the Xbox 360.
This guide will guide you through each part of the single player
game and also give you some pointers and advice to unlock some of
the in game achievements and explain some parts of the online
mode.
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CONTROLS
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LT - Enter precise aiming mode / Hold breath
LB - Switch Assault / Recon Mode
RT - Shoot / Place/Throw Satchel
RB - Click: Switch Camera Side / Hold: Open CFV
Left Stick - Move / Click: Change stance / Hold: Stand, crouch to
prone
Right Stick - Aim/View / Click: Change scope level
Back - Open/close tactical screen
Start - Open/close pause menu
Dpad - Left & Right - select speaker / Up & Down - Give Order
A - Click: Reload weapon / Hold: Open rate of fire
B - Click: Select previous weapon / Hold: Open weapon menu
X - Wear goggles
Y - Do Contextual action
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IN GAME ACHIEVEMENTS
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Act 1 Complete (elevated risk) (30 Gamerpoints) - Complete
campaign Act 1 in 'elevated risk'.
Act 1 Complete (guarded risk) (20 Gamerpoints) - Complete
campaign Act 1 in 'guarded risk' or higher.
Act 1 Complete (low risk) (10 Gamerpoints) - Complete campaign
Act 1 in 'low risk' or higher.
Act 2 Complete (elevated risk) (35 Gamerpoints) - Complete
campaign Act 2 in 'elevated risk'.
Act 2 Complete (guarded risk) (25 Gamerpoints) - Complete
campaign Act 2 in 'guarded risk' or higher.
Act 2 Complete (low risk) (15 Gamerpoints) - Complete campaign
Act 2 in 'low risk' or higher.
Act 3 Complete (elevated risk) (40 Gamerpoints) - Complete
campaign Act 3 in 'elevated risk'.
Act 3 Complete (guarded risk) (30 Gamerpoints) - Complete
campaign Act 3 in 'guarded risk' or higher.
Act 3 Complete (low risk) (20 Gamerpoints) - Complete campaign
Act 3 in 'low risk' or higher.
Bull's eye (Quick mission) (30 Gamerpoints) - Finish a mission
with a 100% accuracy statistic.
Caldera (Co-op 4) Perfect (20 Gamerpoints) - Complete Co-op
Campaign Mission without failing an objective, no respawns, on
default or hard.
Challenge 1 Complete (10 Gamerpoints) - Complete the first
tutorial challenge with the highest appreciation.
Challenge 2 Complete (10 Gamerpoints) - Complete the second
tutorial challenge with the highest appreciation.
Challenge 3 Complete (10 Gamerpoints) - Complete the third
tutorial challenge with the highest appreciation.
Challenge 4 Complete (10 Gamerpoints) - Complete the fourth
tutorial challenge with the highest appreciation.
Co-op Veteran (25 Gamerpoints) - Win 30 Co-op matches with at
least 5 gamertags in the room.
Combat Medic (25 Gamerpoints) - Heal 10 teammates wounded by
enemy fire in a multiplayer match with at least 5 gamertags in
the room.
Dangerous (15 Gamerpoints) - Get a total of 150 kills in Team or
Solo matches with at least 5 gamertags in the room.
Demo Expert (20 Gamerpoints) - Plant 10 demo charges in Team
Mission matches with at least 5 gamertags in the room.
Enforcer (20) - Eliminate 5 different human opponents in 30
seconds with at least 10 gamertags in the room.
Hawk's eye (Quick mission) (30 Gamerpoints) - Finish a mission
with all your intels acquired while out of combat.
Helo Hunter (20 Gamerpoints) - Shoot down 20 helicopters in the
Helicopter Hunt game type.
Hideout (Co-op 6) Perfect (20 Gamerpoints) - Complete Co-op
Campaign Mission without failing an objective, no respawns, on
default or hard.
Iron man (Quick mission) (30 Gamerpoints) - Finish a mission
without being hit.
Lethal (20 Gamerpoints) - Get a total of 300 kills in Team or
Solo matches with at least 5 gamertags in the room.
Locks (Co-op 3) Perfect (20 Gamerpoints) - Complete Co-op
Campaign Mission without failing an objective, no respawns, on
default or hard.
Mission accomplished (30 Gamerpoints) - Complete all the
secondary objectives in 'Campaign mode' or in 'Quick Mission
mode'.
Outpost (Co-op 5) Perfect (20 Gamerpoints) - Complete Co-op
Campaign Mission without failing an objective, no respawns, on
default or hard.
Perfect Co-op Campaign (40 Gamerpoints) - Complete all Co-op
Campaign Missions without failing an objective, no respawns, on
default or hard.
Predator (Quick mission) (30 Gamerpoints) - Finish a mission with
all fights engaged by you.
Ruthless (25 Gamerpoints) - Get a total of 500 kills in Team or
Solo matches with at least 5 gamertags in the room.
Single Player Master (50 Gamerpoints) - Unlock all other 'Single
player mode' achievements to unlock the 'Single player Master'
achievement.
Sniper Expert (20 Gamerpoints) - Get a total of 100 sniper rifle
kills in Team or Solo matches with at least 5 gamertags in the
room.
Solo Veteran (25 Gamerpoints) - Win 10 Solo matches with at least
5 gamertags in the room.
Station (Co-op 1) Perfect (20 Gamerpoints) - Complete Co-op
Campaign Mission without failing an objective, no respawns, on
default or hard.
Team 'ELITE' (Quick mission) (30 Gamerpoints) - Finish a mission
with no team mates wounded and +50% enemies killed by them.
Team All-Star (35 Gamerpoints) - Lead your team in kills in 10
Team matches with at least 5 gamertags on your team.
Team MVP (15 Gamerpoints) - Lead your team in kills in a Team
match with at least 5 gamertags on your team.
Team Veteran (25 Gamerpoints) - Win 30 Team matches with at least
5 gamertags in the room.
The Cut (Co-op 2) Perfect (20 Gamerpoints) - Complete Co-op
Campaign Mission without failing an objective, no respawns, on
default or hard.
Threatening (10 Gamerpoints) - Get a total of 50 kills in Team or
Solo matches with at least 5 gamertags in the room.
Tutorial Walkthrough (5 Gamerpoints) - Complete the whole
tutorial at least once.
Ultimate Defender (40 Gamerpoints) - Win a 60 minute Co-op Defend
match on any map.
For the multiplayer acheivements there is also a nice addition in
the game that lets you view your progress towards each
multiplayer achievement - this can be found under the multiplayer
menu.
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POINTERS
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* Stick to cover - When taking on enemies it is best and much
safer to do so from behind cover. That way you are less likely to
get yourself killed. Also move from cover to cover – enemies tend
to come from buildings and vehicles and if you are caught in the
open it's going to be lights out.
* Use your team - With the improved Cross-com system it's now
easier to have your team move from location to location and take
out enemies for you. In most cases you could complete levels
without firing a single shot from your own weapon. Having a
selection of snipers, anti-tank gunners and riflemen also help so
picking the right team members for specific missions can be very
useful.
* Use Equipment - Equipment like the UAV Cypher which identifies
enemies from the sky should be used throughout the game. Others
like air support and armed vehicles come in handy for taking out
enemy vehicles and soldiers as well as providing you with some
cover. They are there for a reason.
* Weapons - There are quite a wide range of weapons and at times
throughout the game you have a choice of which weapons to take.
It is worth changing around weapons to see which suit your style
of play best.
-----------------------------------
SINGLE PLAYER CAMPAIGN WALKTHROUGH
-----------------------------------
TRAINING WORKSHOP
The first mission is a basic training level to get you used to
the controls and game set up. It is simple to follow through,
just complete the on screen instructions.
There really is no need to walk you through this part as if you
struggle here then you really should just give up now.
It is worth pointing out though that if you get perfect scores in
each part you will obtain in game achievements.
ACT1
OPERATION LONESTAR SHIELD
Firstly you need to select your team - it shouldn't really matter
who you pick. If this is your first time playing I'd suggest
taking the medic just in case you need him. More experienced
players might want to select the marksman to take out enemies
from a distance.
Head towards the yellow marker using the buildings for cover.
Your team should point out the first few enemies they see so
either take them out yourself or order a team mate or your whole
team to take them out. There should be 3 enemies in this area.
Proceed onto the next checkpoint area.
You now have the UAV cypher to control and identify enemies so
direct it to the first highlighted area to point out the enemies
in the area. Order your team to take cover behind the broken wall
and then use them to take out each of the enemies. There should
be 4 in total. Then head to the artillery and use the C4 charge
to destroy it.
Head to the right and up the side of the hill, use your UAV to
identify the enemies around the second artillery point then use
your team to go down and kill them - watch out for the sniper on
the far right side of the artillery. Place the C4 charge then get
behind some cover.
Use your map to pick your route to the bridge then use the UAV to
highlight the enemy soldiers and vehicles on the bridge. When you
get close order your team to shoot the truck then get behind
cover and kill all of the soldiers. All that is left is to get to
the extraction point - just run to the yellow marker and that's
you done the first part.
If you played the demo of the game then you'll recognise this
part. You are on your own for this part so head towards the
yellow marker and stay behind cover. You'll see the enemy marked
on your screen so use the large rocks as cover and kill all 4 of
them before proceeding to the MULE. Restock your ammo at the MULE
then head to the next marker. Use the UAV to identify enemy
soldiers along the way and take them out with your new sniper
rifle.
The rifle is capable of shooting through thin walls and objects
so you can kill some enemies even when they are behind cover.
Kill the 6 soldiers before reaching the marker. Use the UAV again
to identify nearby enemies and take them out from a distance.
Then wait for your team to arrive. Your next objective is to
clear the camp but you will be under mortar fire so get behind
the wall in front of you. From here order your team to the far
end of the area ahead of you then make a run for it yourself.
Kill the two soldiers at the entrance to the camp then head into
the tunnel.
Get behind cover in the tunnel and use the UAV to highlight the
enemy. Order your team to assault mode and kill all of the
soldiers. Then head for the extraction point and climb aboard the
chopper.
The next part has you take control of the mounted machine gun
aboard the chopper, its fairly straight forward just use the gun
to take out all of the highlighted enemies and vehicles. The
movement of the chopper makes accuracy quite difficult so just
keep your finger on the trigger and spray the targets with
bullets. Holding LT will zoom in a little giving you a little
extra accuracy.
When you start the next area there will be enemies nearby so get
ready to find cover and start shooting. Kill all of the enemies
around you then head towards the marker through the building on
the top left. Kill the two soldiers out the other side of the
building and then restock at the MULE. Head towards the yellow
marker which is the tanks position, go up the stairs to the roof
of the building and destroy the tank - this will take two shoots
with the rocket launcher.
Then head down to the street and towards the APC as you now need
to clear two enemy checkpoints. You now have the APC as support
so you can control its movement. Use it as cover too when needed.
Have the APC move on until it reaches targets then use the
cross-com to have the APC kill the soldiers. Proceed to the first
checkpoint and use the APC to kill the soldiers then proceed on
foot to the APC's position. Then do the same for the second
checkpoint then proceed to the rally point marker to restock and
select your team members.
You next objective is to neutralise all of the enemies in the
area. Head towards the first marker and watch the bridge being
destroyed. Then continue on and stick to cover. Take out the
enemy soldiers and head into the market area. A tank will come so
stay behind cover and wait for air support to be granted then use
it to destroy the tanks. Kill the remaining soldiers then proceed
to the chopper for extraction and to complete act 1.
ACT 2
You'll be alone for this part of the mission and land on a roof
in the darkness. Equip your night vision using X and then head
along the roof. You gun has a camera on it allowing you to shoot
round corners without exposing yourself to attack. Use it to take
out the enemies as you proceed along the roof to the marker. Your
goggles will highlight the enemies quite well so it shouldn't be
too hard to spot and kill them.
When you reach the marker head up the stairs and wait, enemies
will arrive in trucks so get ready and kill them all. Head back
down the stairs and towards the marker. Go through the gates and
get into cover behind the wall on your left. Take out the enemies
on the other side then proceed through the graveyard using a
similar tactic. Stick behind cover and use your camera gun to
take out all the enemies you encounter. As you near the exit to
the graveyard you will be given UAV support, use this to identify
the 3 enemies on the left just after the graveyard exit.
Kill these 3 enemies then head to the MULE and resupply. Then use
the UAV to scout ahead for enemy soldiers. Head up the stairs to
the North West and kill the two enemies up high and the one on
street level. Continue towards the marker using the UAV to
highlight the enemies - watch out as a truck will drop of more
enemies and there is also one up high on the right of the marker.
Kill them all then order the MULE to regroup with you at the
marker.
Go up the stairs halfway just to the North West of the marker and
then use the UAV to scout around the nearby area for the snipers.
Identify the 3 snipers and then take them out one by one. You may
need to move to the higher building on your right to take out the
last one on the far right.
Once they are all dead head for the extraction point and get
inside the jeep.
OPERATION HORNET NEST
You'll be dropped off in the jeep and need to head towards the
rally point. Be careful though as not far into the level there
are quite a lot of enemies ahead of you that start to close in on
your position. Get into cover behind the first wall and identify
targets for your team to take out while you take some out with
the sniper rifle. When all targets are down proceed to the marker
to restock and meet up with your team members. You'll be under
attack quickly here when you start so shoot the guy at the end of
the street then get into cover at the corner and kill the other
enemies. Then proceed up the street and towards the first of the
3 AA guns.
You'll need to stick to cover and watch out for enemies hiding in
and around the damaged buildings. Clear the enemies from around
the AA gun and then plant the C4 and get behind cover. Head up
the stairs and onto the roof of the building on the south. Switch
to single shot and take out the gunner on the armoured car then
order your team up behind the small wall to the West of you then
have them all target the car until it is destroyed then order
them to continue on West. Kill the enemies at the roadblock then
take out the 2 remaining AA guns that are located beside each
other. Then it is a clear run back to the supply vehicle.
Next you need to keep the area secure and kill all attacking
enemies. Get back up onto the roof you went onto before and take
the enemies from there then when the tanks attack just stay in
behind cover. You will be granted Apache support so order the
Apache to take out the tanks for you. Wait until you are given
the all clear command and that you can proceed to extraction,
then head to the South/South West towards the marker. When you
cross over the road bridge get in behind cover as there are more
enemies around. Take out all of the enemies on the street level
and on the roofs then proceed to the extraction.
The LZ is hot and you'll come under some pretty heavy gunfire so
get your team into cover behind the walls and switch them to
assault. Take out as many of the enemies ass possible and be
careful and many of them try advance towards you. Eventually a
humvee will approach from the left. Quickly get inside and you'll
flee the area. The Humvee will be chased by an enemy helicopter
which will take out your vehicle.
You'll then wake up where you landed without your team and
without your helmet. This makes things a little more tricky. Get
into cover straight away and take out the enemies that attack.
Proceed along and stick to cover taking out the enemies you
encounter. When you reach the marker restock ammo at the MULE and
take the rocket launcher. Head to the North and get into cover
behind the car on the right. Use the rocket launcher to destroy
the car on the left then the one to the right. Then head to the
building on the right and order the MULE to regroup with you
here. Then head towards the marker and take out the enemy mortar
soldiers then get ready to shoot down some enemy helicopters. Use
the rocket launcher, a couple of hits should do it. Then just
head to the chopper for extraction.
Now you are back behind the mounted gun in the chopper, same as
before just spray the targets. Also worth pointing out that
vehicles will explode so shout them when there are soldiers
beside them. After you take them out you'll move to protect a
convoy, take out the vehicles and soldiers around it. The convoy
will then start to move through the streets. Protect it as it
moves taking out the vehicles first. The convoy will then come
under attack from two enemy choppers so take them out as quickly
as possible.
OPERATION ORPHEUS
Back on the ground, you need to destroy the parts of the shot
down blackhawk. Select your weapons (Stick with the sniper rifle
though and take a smaller machine gun) then head forward. Go up
the hill and use the UAV to identify the targets in the area -
there should be a couple to your right then others surrounding
the building and an enemy sniper on the ridge on the other side
of the building from you.
When the area is clear head inside the building and plant the C4
on the black hawk then get outside and behind some cover.
After the chopper is destroyed you'll need to take out two small
enemy camps, head to the one West of you first and use the UAV to
scout the area around the marker then take out all of the enemy
soldiers. Then head for the other marker and do the same. You
then need to regroup with your team at the rally point.
Your new objective is to find and extract Josh Rosen. Head to the
West and use the UAV on the building on the West side of the
enemy base. Take out the enemies there and head through the
building area. Continue through taking out enemies as you
encounter them. Josh Rosen should be inside the South West
building, once you have him head onto the roof area of this
building and get into cover. Shoot the attacking soldiers and
vehicles and then when instructed move to the other side of the
roof to the chopper and extract.
OPERATION EAGLE CLAWS
Head to the APC then order it to move on, when you reach the end
of the road go up on the roof on your left and when the APC comes
under fire select targets for it while also switching your team
to assault mode. Then go down and regroup with the APC and order
it to move on. Have it take out the other enemies round the bend
and then have it stop just beside the stairs. Climb the stairs
with your team and eliminate all of the enemy soldiers around the
AA guns. Watch out for the soldiers with the rocket launchers -
one on the ground and one of the roof. Get the APC to move on and
continue on with your team to the second marker and take out all
of the soldiers surrounding the two AA guns then plant C4 on each
gun to destroy them.
Head towards the marker up the road then when you get on the
bridge go left and down the nearby ramp towards the marker. When
you reach the marker look to the West and have your team get into
cover at the wall as enemies will attack from the West. Switch
your team to assault and start shooting as many bad guys as
possible. To make things a bit easier have your team members
target the vehicles as soon as they appear.
When you have taken out the soldiers you'll be told to move to
the rally point on the other side of the building, head round and
restock.
You'll now have a tank and a small armed chopper as support so
use them to take out as many of the enemy vehicles and soldiers
that you encounter, use the tank to destroy all the enemy APC's
and both the tank and chopper to target soldiers. After the first
checkpoint there will be two enemies with rocket launchers on the
roofs at either side of the road you are on so kill them with the
chopper before letting the tank continue on. Continue killing the
enemy soldiers then head up the stairs onto the road bridge and
get into the chopper when it arrives.
Back in control of the mounted machine gun in the chopper you
need to shoot the soldiers on the ground and then also identify
the targets for the air support to take out. Don't bother
shooting the tanks though - just identify them as targets and get
back to shooting the soldiers. Some soldiers have rocket
launchers - they are marked with the red diamond but there are
two extra lines added. Take them out first. The target then
escapes on a chopper, you need to shoot it down to complete act
2.
ACT 3
OPERATION EAGLE CLAWS
You have some extra infantry support for this part. Send the UAV
ahead and identify the targets just ahead of you - watch out for
the sniper high on the right. If you have the marksman with you
identify the target for her to take out. Once they are all taken
care of send the UAV ahead again and have your team take cover
behind the large bus ahead. Take out all the soldiers around then
head around to the other side of the building.
Now in the complex you need to clear out two buildings - one to
the south/South East and one to the North/ North West. Head to
the one South of you first and clear it of all enemies. A chopper
will then fly over to drop of enemy troops - take it out or take
out the enemies it drops off then head to the North building. Use
the UAV to identify the enemies around and on the building and
start killing them all. Head up onto the roof to take out the
last few.
You'll receive word that the building isn't the real target.
Leave the building and enter the building across from you and
make your way through towards the marker. Send the UAV on ahead
and check for targets. Clear the area then plant the EMP device
on the roof. When you do this you'll loose all coms and your view
will go a little strange. Head back down the stairs and grab one
of the MGL grenade launchers as you'll need to take care of a
couple of choppers. Use your smoke grenades to get a bit more
cover if need be and destroy both choppers.
Next you need to head to the yellow marker for extraction.
As soon as you arrive at your next mission start point you'll
come under attack so get into cover quickly and start taking out
the attacking enemies. Take out the APC that attacks then get
behind cover and identify targets for your team to eliminate.
Continue up the hill but watch out as there are quite a few
enemies on the ground and on roofs. Continue ahead and an
armoured car will appear, take out the soldiers on the gun then
destroy the vehicle. Head down the hill and take cover at the
wall. Kill all of the attacking soldiers then group up at the
marker. You'll be told to defend a position at the border so take
one of the mounted guns and order a team mate onto the other one
and shoot any enemies that come your way.
Once you take out most of the enemies a chopper and some tanks
will appear. You'll be told to restock and get ready to move out.
Pick your weapons and team and head over the bridge. Use the tank
to take out vehicles and the chopper to help take out some of the
ground troops and just continue on following your tank. Be sure
to take out any anti-tank gunners as quickly as possible. Your
chopper will leave soon after you get on the other side of the
border. Continue on behind the tank until it can go no further,
kill all the attacking enemies - there is another anti-tank
gunner on the building high on the right.
Once you have killed the enemies order your team up the ramp
ahead and you go through the tunnel on the left and up the ramp
there and take out the enemies on the roofs. If you look over you
will see the targets. Get behind the oil drums and order your
team to take out the attacking chopper and the enemies on the
ground and roof across from you. You'll then be granted air
support - just target the missile launchers and order the
strike.
Then you can sit back, relax and watch a very poor ending....
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SECONDARY OBJECTIVES
---------------------
One of the in game achievements refers to completing all
secondary objectives for each mission - this can be done in
either the campaign mode itself or in the quick mission mode.
The secondary achievements are usually things like destroying all
enemy trucks or helicopters in the area - just press the back
button in the game each time your objectives update to see what
your secondary objective is. For any that you miss in the
campaign mode I'd suggest trying to obtain them in the quick
mission mode and either taking one of the grenade launchers with
you or making sure you have the anti-tank gunner and grenadier
with you when you attempt the mission.
---------------
QUICK MISSIONS
---------------
You may have noticed that some of the achievements refer to quick
missions - this is a separate game mode under the single player
menu which allows you to replay certain parts of each mission
again in order to unlock specific achievements.
------------
ONLINE PLAY
------------
The online mode of GRAW2 is very popular and there are quite a
wide range of options available when setting up rooms such as the
maps, game mode, game type, number of players, time limits,
weapon restrictions etc.
GAME MODES
Solo - Every player for themselves
Team - Teams of players playing against each other
Co-op - Players work together against the computer controlled AI
GAME TYPES
Territory - Zone based gameplay that is all about seizing and
holding positions on the map
Objective - Obtain set objectives to win
Elimination - Killing everyone who is not on your team
Campaign - Available for co-op play only, gives you access to the
co-op missions
Team Battle - Zone based gameplay with AI support
Team Mission - Achieve set objectives as your team moves across
the map
MAPS
There are around 18 maps available for the multiplayer modes of
GRAW2 as well as an exclusive map that is available if you link
your 360 account to a Ubisoft account. This map can then be
downloaded and used in the game. You will need this map to join
some user create rooms so it is worth getting.
The full list of maps is:
Aftermath
Back Alley
Crash Site
Embassy
Fort
Hydrodam
Lagoon
Monument Hill
Station
The Cut
Riverbank
Locks
Shoreline
Caldera
Outpost
Pipeline
Hideout
Headquarters
Nowhere
If you plan on getting good at the online modes, especially
against other players then learning the layout of each map is
going to help you a lot.
Unfortunately it isn't possible to use cover in the same way that
you can in the single player game - you'll need to change your
tactics a little for the online modes.
HEALING TEAM MATES
In the online mode it is possible to now heal a team member that
has been wounded but not yet killed. As with the single player
mode you just approach them and press the appropriate button as
indicated on screen to heal them.
CO-OP CAMPAIGN
The co-op campaign mode is similar to the single player campaign
except other gamers take the place of your team. Here you must
complete specific objectives in order as you progress through the
map. Achievements are awarded for perfect scores.
There are 6 levels that can be played in the co-op campaign mode
- Station, The Cut, Locks, Caldera, Outpost and Hideout.
Hopefully this guide has helped you through the game and given
you some additional information. Maybe see you in a game online!
-
Hitman: Blood Money Walkthrough for Xbox 360
Hitman: Blood Money - a brief guide.
If you're a fan of the Hitman games, you're likely already well
into the latest entry in the series, Blood Money. And if you
aren't, then there's never been a better time to aquaint yourself
with everyone's favourite bald assassin. I'm not going to spoil
the game for you by talking you through every mission, not least
since there are multiple solutions to each mission. But here are
a few handy hints to help you through your career as a hitman.
1. Choose your destiny
The game offers several levels of difficulty - the higher the
level, the harder it is to remain hidden, and the less frequently
you'll be allowed to save your game. Skip the easiest level if
you want to the game to be any fun at all.
2. Silence is golden.
The ideal way to complete a hit is to do things as silently as
possible. Use the silencer on your pistol - you can buy one if
you haven't got one, or use your fire wire to keep things quiet.
Or perhaps arrange a little accident... because....
3. Pushing is the answer.
You can now push anyone at all just by walking up to them and
pulling the right trigger. Which may seem like a lot of fun, but
what use is it? Well, it's very useful for pushing people down
the stairs, thereby killing them. Killing someone in such a
manner results in little noise, and there are also other places
they can pushed down or into, such as into crocodile pits and
over fences.
4. It was an accident.
And that's not the only way to cause an accident. You can also
use explosives to topple chandeliers and the like, crushing
anyone beneath. But be careful - you'll have to wait till your
target is right underneath, or you'll have wasted your
opportunity.
5. Notorious 47
The more noisily you complete a hit, the higher your notoriety
will become. And the more notorious you are, the more likely you
are to be discovered in the next mission. So try to..
6. Leave No Trace.
Aside from just completing a hit silently, it's also important to
get rid of any incriminating evidence. That means hiding or
leaving with any extra guns you brought with you, taking your
suit with you, and also hiding bodies in skips, crates and so
forth. Similarly, make sure you remove the tapes from any video
cameras that might have caught you in action.
7. Back from the dead.
Should you be gunned down by enemies, you'll go into slow-mo mode
which gives you one last chance to fight back from the brink.
Shoot your foes in the head before you die and you'll be given
enough health to continue. Although the whole point of the game
is not to find yourself in that situation.
8. Guns, guns, guns.
You can purchase a variety of guns with the money you earn during
the missions, although again bear in mind this isn't a shoot
fest. If you do find yourself having to shoot through a room,
grab another character to use as a human shield. Pushing in the
right stick to switch to first person mode also helps.
9. Klose Kombat
47 is now fairly handy with his fists, so if a character does
spot you, it's not all over. Punch his face off before he can
reach any allies by hitting the right trigger.
10. Mapping it out.
Finally, as in previous games, you have access to a map that
shows you the position of all foes, as well as any interesting
objects. I personally think this is cheating and hence don't use
this, but if you want to go for it.
So that's it, have fun with the game, and don't forget to play it
through a few times, trying different tactics, as there's a lot
to do in Blood Money, and multiple ways of completing missions.
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The Elder Scrolls IV: Oblivion Walkthrough for Xbox 360
A brief guide to The Elder Scrolls 4: Oblivion
----------------------------------
Introduction:
Like other games in the Elder Scrolls series, Oblivion is a
pretty open game, at least it is once you get out of the initial
dungeon you're in. You can follow the main quest, join a faction,
or just wander around the landscape as you please. Naturally
you're going to run into a few monsters, but by and large the
game automatically adjusts the types of monsters you encounter to
correspond to how much experience your character has, so you do
at least have a fighting chance of survival. Oh, and there are no
cliff-racers. Thank god.
In The Beginning/Character Generation:
The first level of the game, set in the dungeon where you're
imprisoned, is pretty easy to beat, essentially being a tutorial
level. It is, unfortunately, unskippable. Mainly because this is
where you choose your character's attributes and skills. You get
to choose your character's race, star sign, class and so forth.
You can also create a custom class if you like, though selecting
a certain class doesn't mean you're stuck with using a certain
set of skills. A warrior can still use magic, it's just going to
be harder for him or her to learn and make progress in than a
mage style character. If you're just getting into the game,
Spellsword is a good character to start with since you get a
decent balance of magic and bottom-kicking skills.
Skills/Levelling Up:
Each character has a number of primary skills, the actual skills
you get depending up on the choices you make during the first
level of the game. To level up you have to advance these skills
individually, till the bar on your skill status screen is all
red. To advance skills you have to use them. Block, for example,
will go up a tiny bit whenever you manage to stop an opponent
smacking you in the face. Destruction, on the other hand, will
advance when you use a magic spell from that school. Once you've
advanced your skills enough, the game will tell you you should
rest and meditate. Just using the 'wait' option won't work,
though. You have to actually find a bed, either in an inn or
somewhere else, and sleep. Then you'll be given three points to
spend on your character's attributes such as endurance, luck and
so forth, all of which are fairly self explanatory.
Equipment:
You can get your hands on a whole variety of weapons and items.
Some can be bought from shops, while others can be found on the
bodies of your fallen foes. It's always worth seeing just what an
opponent's carrying - the higher the level you are, the cooler
the equipment they'll be carrying is. Don't bother grabbing
everything a enemy has, since you have a limited carrying
capacity (though if you want to haul loads of stuff you can buy a
feather potion). It's usually worth taking half-decent weapons,
since if your weapon becomes unusuable you can just dump your old
one and use the one you picked up instead of repairing it. And
lockpicks are both light and useful so always grab them. But only
take really heavy stuff if it's worth a fair amount of money or
if you're using it to replace one of your own items.
Enemies/Fighting:
If you've got some half-decent combat skills then you'll want to
get up close and personal with your foes. Honorable combat
involves blocking your opponent's strikes, then hitting back with
your weapon. Unhonourable combat involves running around the
opponent circle strafing, killing them by taking nary a hit.
Circle strafing, for those who don't know the term, means you
keep your vision focused on the opponent, but move around them
always facing them. The AI can't seem to cope with rapid movement
like this and so you can hit them before they can turn around to
face you. Easy peasy.
Long ranged combat, on the other hand, is a bit more tricky. You
can try hitting your opponents with a magic spell or arrow for as
much damage as you can, but they'll pretty much wise up and start
coming after you so backpedalling fast is the order of the day.
Fire off all your spells, run around till your spell energy
recharges, and then fire again. Unfortunately, running away isn't
always an option, at least against human opponents, since they'll
follow you through doors and into the outside world.
You'll end up fighting against a variety of foes ranging from
rats all the way up to extra-dimensional creatures. Some fire
projectiles and should be dealt with up close. The higher level
you are, the more powerful the creatures you face become. Which
is mildly disappointing since you're unlikely to get the shock of
finding yourself completely out of your depth. Be wary if you end
up fighting anyone who uses their bare hands. While they may not
do as much physical damage as someone with a sword, every hit
will drain your fatigue bar - if it gets completely drained,
you'll fall to the floor, giving them the chance to lay into you
repeatedly.
Getting Around/Lay of the land:
You can wander around the whole of the game's lands on foot,
though it'll take you a long time. Even on a horse - which can be
purchased or acquired at various stables - it'll take you quite a
few hours to cross the map. Instead, the game employs a fast
travel system. Any location you've been to already can be visited
immediately, as long as you're outdoors and not being attacked by
an enemy. The catch is that you have to have been to the location
and seen it with your own eyes. Just having it marked on your map
isn't enough. So if you want to get to a particular dungeon, you
can fast travel to a nearby location you've been to already and
then walk or ride to the dungeon, at which point you can fast
travel to it later if need be.
The one exception to the fast travel rule is the game's cities.
There are about five cities which can be visited at any time.
There are also a number of smaller villages scattered around the
land, but they aren't on the map so you'll have to discover them
for yourself. Feel free to explore any of the dungeons you come
across - don't worry about accidentally killing anyone important
to a quest since the games designers have
Quests and Factions
While the characters in Oblivion are a little more interesting
than those in Morrowind, a great proportion of the quests in
Morrowind are pretty dull, entailing finding a particular
character, going down to a dungeon to get an item for them,
bringing it back to them and so forth, including the main
storyline quests. Not that you need to follow the main storyline,
of course, you can get quests by talking to various people, or
you can join up with the Mages Guild, the Fighters Guild, the
Thieves Guild or the Assasins Guild (known as the Dark
Brotherhood). The first two organisations have offices in each
town so you can just wander in and ask about joining. The latter
two, on the other hand, are more secretive and you'll be only
invited to join if you spend time in prison for stealing an item
or murder someone, respectively.
The Thieves Guild quests involve, unsurprisingly enough,
stealing items from various locations via the gift of stealth -
see below for more details, which is certainly more entertaining
than wandering around dungeons. However, the Dark Brotherhood
quests are even better than that - you get to assassinate a
number of people, and there's even one superb task in which
you're locked in a house with six other people who must all be
dispatched, without anyone discovering that you're the murderer.
Classic.
None of the standard quests are likely to present you with any
real difficulty. The only ones you might get a bit lost on are
the Oblivion gate quests where you have to shut down a gate to
another dimension. If you do, just try backtracking, remembering
that the item you'll likely need to make your way back and forth
between several towers, moving ever upwards as you go till you're
at your goal. And if you can't find a quest item in a dungeon,
make sure you're in the right dungeon - just because someone says
a dungeon is north-west of a particular location, it doesn't mean
that the first dungeon you come across is the right one. Always
check the name of the dungeon against the name recorded in your
quest log.
Sneaking and Stealing
The stealth system in Oblivion isn't quite as complex as that
found in Thief, but it works reasonably well. Put yourself in
sneak mode - on the 360 you click down the left thumb stick - and
you'll see an eye appear. Try to stay in the shadows and if the
eye is dimmer than usual you probably won't be seen. You can also
backstab enemies if you're sneaking, causing them more damage
than if you faced them head on. Sneak mode is also used when
you're looking to steal an item from a store, house or person.
You'll know straight away if you've got away with stealing an
item from a person or an open shop since they'll scream blue
murder if they notice you. However, it's less obvious in shops
and houses, at least if they're closed.
If a shop or house is closed, use a lockpick to break in - you
have to push the tumblers up till they stay still for just a
second, then hit the 'A' button or the PC equivalent, then repeat
for the other tumblers. The higher your lockpick skill, the
longer the tumblers will stay up and the easier it'll be. Once
you're inside a building you can steal to your heart's content.
It's best to stay in sneak mode to maximize your chances of
getting caught. The one catch, apart from getting nicked, that
is, is that you can't steal the goods the shopkeeper offers to
sell you. For some reason, the goods to be found on a
shopkeeper's shelves don't correspond with those in his sales
inventory, so some goods you'll just have to buy.
Stealing/Crime and Punishment.
If you steal, you may well get caught. Not least because even if
you've been quiet as a mouse, there's still the chance that a
guard will burst into a house you're robbing, even if you weren't
seen entering. I'm not sure why this happens, but it's a cause
for concern because if you're caught then you can either fight,
go to jail, or pay a fine. Going to jail means you'll lose some
points off your statistics. Fighting means every guard in that
town will now try to kill you. And paying a fine means parting
with some of your hard earned cash, though if you're with the
Thieves Guild, you can pay half of the fine to them and they'll
clear the bounty on your head.
The Children of the Night/Diseases
You may at some point get infected with a disease of some kind,
or have a spell cast on you which will lower your stats. These
can be dealt with by praying at a temple. Of course, there's one
infection you may not want to get rid of, which is vampirism.
This disease, called 'poryphiric haemophilia' by the game will
give your stats a boost when you first get it, and can be caught
by fighting a vampire, or by speaking to the vampire in the Dark
Brotherhood's sanctuary, and will result in you being turned
after three days. If you're a vampire you don't need to feed to
survive. In fact, the longer you go without feeding, the more
powerful you become and the more cool vampire powers you get. The
catch is, as you move further towards becoming an ubervamp, you
gain a vulnerability to sunlight and will also be shunned by most
characters. Your vamp strength maxes out on the fourth day that
passes without you feeding. If you feed - which you can do by
standing near a sleeping character and picking 'feed' - you lose
most of your vampire bonuses, but you are now no longer shunned
by the populace of the world.
Handy Hints - That's pretty much all for now, but here are a few
last handy hints to help you on your way.
If you want to defeat the champion of the Imperial Arena with
ease, do the quest he offers you and he'll let you kill him with
no resistance.
You can steal from shops without getting caught by going upstairs
during opening hours, and waiting till the shopkeeper comes to
see what you're up to. Then charge downstairs before he can
follow and grab some items off the counter. You can do this as
many times as you want.
Remember, to level up, you need to sleep in a bed, just waiting
around won't do.
If you're a vampire and want to feed on someone without having to
break into a house, find one of the sleeping beggars at night and
then feed on them. They don't die, so you can repeat the pattern
whenever you need another meal.
-
Burnout Revenge Walkthrough for Xbox 360
BURNOUT: Revenge 360 Guide
Burnout Revenge on the 360 is very similar to Burnout Revenge on
other consoles. It is, however, dissimilar to other racing games
in that it's as much about carnage as it is racing. There are
several types of events to participate in, and the game will
likely take you a good week or two to complete.
BASICS:
The key to being first is to pretty much use your boost all the
time. Boost is earned by driving through oncoming traffic without
hitting them, smashing into your opponents, or leaping over
ramps. Hitting the boost button will result in you zooming along
the track at crazy speeds. Crashing isn't actually as much of a
problem as you might think when you're boosting. Mainly because
the game's actually fairly forgiving in that respect - as long as
you don't hit a wall head on you're usually just pushed off it.
But be sure to watch out for obstacles in your way - while you
can knock small cars and vans out of the way from behind, hitting
a bus or truck will result in a crash. As will hitting any
vehicle head-on. And crashes can cost you precious seconds.
CRASHING:
If you want to get your opponents to crash, there are several
ways of going about it. The two simplest ways, however, are to
force them against a wall for a few seconds, or to ram traffic so
that it flies over you and into them. If you yourself manage to
crash, be sure to use the 'Crash Aftertouch' feature by pressing
A and moving the joystick. This lets you move your car as it's
being wrecked - if you steer it into an opposing car you'll get a
crash bonus, also known as a 'Takedown' which will earn you
enough boost to let you get some of your lead back. Plus it'll
help stop them overtaking you. Some later levels let you hit the
'B' button to blow your car up after you've crashed, but if you
fail to blow up an enemy vehicle in the explosion, you lose all
the boost you had.
COURSES:
There are about six different courses, all of which are repeated
as you progress through the game. There are shortcuts and ramps
to be found on each. Racing round the tracks a few times will
certainly help you learn the lay of the land. But you don't need
a perfect memory to know where the shortcuts are - they're
handily marked by glowing blue lights. These shortcuts are
generally faster than the main race route, but they can be more
dangerous, with pillars that you can crash into if you're not
careful. Some of the computer opponents will also use shortcuts
so taking one isn't a guaranteed way of getting ahead of the
pack.
UNLOCKABLES/ACHIEVEMENTS/MEDALS
At the end of each race/event you'll be given a rating and a
medal. To get a high rating - a four star rating - you need to do
cool things during the race such as using your boost for a long
time, smashing up lots of other vehicles or various other things.
You'll also receive a bronze, silver or gold medal - before the
race you're told what you need to do to get a particular medal.
If you get a four star rating and a gold medal, you'll be given
an extra star and a 'perfect' rating. Conversely, get a bronze
medal and one of your stars will be taken away from you. The more
stars you get, the faster your rank progresses and the more races
will made be available to you. Also, you'll also be given access
to faster and better cars, which will give you a better chance of
getting faster times when you replay earlier races. As far as
actually official X-Box 360 achievements go, the game is a little
stingy. You can browse the achievements in your dashboard, but to
get any decent points you need to finish each set of races with a
'Perfect' rating on each, or get 250 takedowns. Also, half of the
achivements can only be accomplished online.
RACE TYPES:
There are several race/event types you'll encounter. These are:
Crash Junctions: These require you to cause as much damage as
possible by crashing your car into another vehicle. The resultant
crash then causes other cars to crash and so on. These start off
fairly simply, but later on in the game you'll find there are
junctions where you can only get maximum points by spreading the
crash across two levels. The way to do this is to position your
car so it crashes into another one, then as your own car is
spinning, use crash aftertouch (the A and the joypad) to roll it
into the next lane or over a bridge into the traffic. Do enough
damage and your car will explode and you can then use crash
aftertouch again to roll the wreck into any cars that might have
escaped.
Road Rage: This event has you taking down as many enemy cars as
you can to score points. Don't bother using much boost in this
race, since enemy cars - marked by an arrow - appear all over the
race-track. But be aware the clock is always ticking and you
won't get extra time till you've taken down two or three cars.
Race/Elimination: There are two race variants - both require you
to be at the front of the pack to score the most points. The
twist with elimination is that instead of having to complete a
certain number of laps, the last racer is eliminated every thirty
seconds or so. Hence you can only win gold by being at the front
with racer number two is eliminated. In both cases, use boost and
shortcuts like there's no tomorrow.
Burning Lap: This is a simple time trial race. Beat the top score
to a gold, the second score to get a silver and, well, you get
the picture. Again, boost and short-cuts are the order of the
day. If you crash even once you'll lose precious time so if
you're going for the gold, you might as well start the race
again.
Traffic Attack: This event involves slamming into any traffic
driving along your side of the road, with the exception of trucks
and buses. Don't boost unless there's no traffic in sight as it's
easier to ram the vehicles when you're moving more slowly. Be
careful not to stray into the oncoming lane as any oncoming
vehicles will total you.
CHOOSING A CAR:
As the game progresses you'll have access to faster vehicles for
racing and bigger vehicles for crashing. As you might expect,
it's best to choose the fastest car you can when you're involved
in a race. When you're tackling a crash junction event, however,
it's not so easy to choose. Scope out the track first, and if
it's got ramps, take a medium-weight car, as heavy vehicles won't
make it far over a ramp. If, on the other hand, there aren't any
ramps, you're best off sticking with a big heavy vehicle like the
Burger Van.
FINALLY:
Don't forget about the game's online mode - if you think single
player's fun, just wait till you're annihilating people on X-Box
Live.
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Full Auto Walkthrough for Xbox 360
Full Auto, the new roadblasters style racing game/shoot-em-up has
recently hit 360 and while you can't really do a walkthrough for
a racing game, here are a few handy tips.
No fair!
The first thing to realize about Full Auto is that the computer
cheats. Yes, it's hardly very sporting, but the game features
something known as 'rubber banding'. Essentially, the position of
the enemy cars is linked to your own car's position. If you get
too far away from them, the computer will magically teleport them
to within range of your own position. This is why you'll never
find yourself lapping an enemy car. And why you can end up being
overtaken at the finish line by a car that suddenly comes from
nowhere. The only way to deal with this annoyance is to keep a
boost in reserve for use when you're close to the finish line, or
just play online against human players. Yes, this 'feature'
sucks, but there's no way of turning it off.
Fire! Fire! Fire!
Try to be constantly using your weapons, even if there's no-one
in immediate range of them. Hitting objects will give you extra
wreck points, and there's always a chance your rear weapons will
take out an opponent who's just out of sight. There are several
weapons to choose from, but the best set is the 'assault' pairing
of machine guns and rear mines. Missiles are damaging but you
have a better chance of scoring damage with the fast firing
machine guns.
Sometimes they come back.
While blowing up opposing cars will get you points, the cars
won't disappear permanently, and will come back. If you get the
chance to take out your rivals while they're in front of you,
great, but don't slow down just to get them.
Turn back time
Every time you shoot, smash or drive into an object, your unwreck
meter will be topped up. The unwreck meter can be used to reverse
time, allowing you to undo particularly nasty crashes. Given how
much carnage goes on in the game, it's a good chance your meter
will be full most of the time. So put it to good use, and don't
just use it when you have a crash. Seconds count in Full Auto, so
if you take a corner badly, rewind and try it again. Or if an
opponent sneaks past you, hit the rewind button and block their
path this time round.
Vandalism isn't clever.
While it may be tempting smash into and blow up everything in
your path, unless your unwreck meter needs topping up, it often
isn't worth the hassle. Smashing into objects will slow you down,
and the vital seconds you lose could give your opponents the
chance to get past you. Concentrate on shooting your opponents if
they happen to be in front of you - you'll get more wreck points
that way, especially if you managed to blow up a specially marked
rival.
Racing form.
Pay attention to the pre-race briefings. There are several
different types of races, all of them requiring slightly
different tactics. The elimination rounds, for example, are best
handled by putting the pedal to the metal and ignoring any
targets, since the last cars will be removed from the race. The
there and back races, on the other hand, are more problematic
since there's inevitably a big pile-up at the turning point and
if you're low on armour you can find your car annihilated in a
matter of seconds.
Weave like there's no tomorrow.
Don't forget that while you can blast your opponents into
smithereens, they can do the same to you. Weaving and dodging is
the best approach to take - as well as dodging mines and so
forth, use your rear view mirror to see your opponents coming up
behind you and either drop a mine into their path or just drive
left and right to avoid their projectiles.
-
Project Gotham Racing 3 Walkthrough for Xbox 360
A quick guide to help you get started on Project Gotham Racing 3
on the Xbox 360.
Controls
Left Stick – Steer the vehicle
Right stick – change your camera angles/ looks around car
RT – Accelerate
LT – Brake / Reverse
LB – Change camera
RB – Toggle driver names on/off
Y – Look behind
X – Shift down a gear / reverse
B – Shift up a gear
A – e-brake (hand brake)
Kudos Points
kudos points are awarded in the game for various things such as
performing a stylish manoeuvre or linking together a combination
of moves. Moves such as overtaking, going up onto two wheels,
hand brake slides, power slides and full 360 degree turns will
reward you with kudos points. These points can then be used to
unlock additional cars later in the game. You can obtain more
kudos points in each race by combining moves together.
Race Types
Hot Lap: With this race type you race in a single lap with the
aim to finish the lap within the specified time limit.
Timed Run: With this race type you must race through the course
before the time runs out.
Breakthrough: Here you must race through a series of checkpoints
which will add on additional time to the clock. You have to
complete the course before the time runs out.
Time Vs kudos: You must complete the course before the time runs
out. You can also stop the clock at times by performing moves
that will earn you kudos points.
Street Race: Race against opponents while trying to achieve the
appropriate target position.
One on one: Race against a single opponent and be the first to
cross the finish line.
Eliminator: Race against a group of opponents. At the end of each
lap the car in last place is eliminated. The aim is to win the
race and not get eliminated.
Cone Challenge: Here you must navigate through a series of cones
within a specified time limit – you have to earn a certain number
of kudos points to complete the race. You lose your kudos points
if you crash or make contact with any of the gates.
Drift Challenge: You have to earn over the required number of
kudos points by doing drifts within the set time limit.
Overtake Challenge: Here you have to overtake the specified
number of cars within the time limit.
Speed Challenge: Here you have to drive past the speed camera
travelling faster than the required speed.
Cars
There is a whole range of cars ranging from top of the range
Ferrari's to concept super cars, I'll not bore you with the pros
and cons of each car though. I will however recommend a few cars
to help get you started.
The Ultima GTR is a great car to get started with as its great to
control and also quite fast – will certainly get you through the
steel and bronze levels. It is also particularly useful for the
time Vs kudos, drift and cone challenges as it is much easier to
control that most of the other cars allowing you to link together
series of moves and obtain loads of kudos points.
In some of the harder levels you'll probably need a faster car,
the enzo Ferrari is good for this, if you really want to master
the game you'll have to get used to the controls of the F50 GT. I
also found the Ferrari 288 GTO useful for some of the harder
levels as it was fast but also a bit easier to control than some
of the more powerful cars.
Getting Started
The key to winning each race is working out just how your chosen
car handles and getting to know the tracks, if you can work out
how late you can break to still allow you to drift safely round a
corner and accelerate away then it is simple enough to keep ahead
of the other racers or beat the clock.
It is also useful to work out the best places to perform kudos
moves, which parts of the track are wide enough to perform huge
drifts and slides is particularly useful.
Tracks
The tracks in the game all come from specific locations: London,
Las Vegas, New York, Tokyo and the Nurburgring.
Once you play through a few tracks from each location you will
notice certain parts are repeated for different tracks and
circuits. You should be able to quickly learn the trickiest parts
of each location and the parts when you can travel at top speed
etc.
Online Play
Racing online is a little different. You are no longer playing
against AI controlled racers – now you are up against real people
with different levels of skills and most importantly different
tactics. You'll find some players will play fair and let you
overtake if you are screaming past and not try barge you around.
Others will make efforts to ram you off the track at any given
opportunity.
So you may have to focus more on what is going on around you and
not just on what you are going to do yourself.
Achievements
The following is the list of achievements in the game and how to
unlock them:
Arcade Player - Play Geometry Wars 1 and 2 in the garage (15
Gamerpoints)
Steel Champion - Complete all championships at Steel level (30
GamerPoints)
Bronze Champion - Complete all championships at Bronze level (50
GamerPoints)
Silver Champion - Complete all championships at Silver level (60
GamerPoints)
Gold Champion - Complete all championships at Gold level (75
GamerPoints)
Platinum Champion - Complete all championships at Platinum level
(100 GamerPoints)
Rank 10 - Get to Rank 10 in single player mode (20 GamerPoints)
Rank 5 - Get to Rank 5 in single player mode (50 GamerPoints)
Rank 1 - Get to Rank 1 in single player mode(80 GamerPoints)
Gotham Hero - Be featured on Gotham TV (30 GamerPoints)
Gotham TV Sports Fan - Watch Gotham TV 10 times and also save a
Replay of a race (15 GamerPoints)
Track Builder - Create and save 10 Custom Routes (10
GamerPoints)
Photographer - Take and save a picture in each of the different
cities (10 GamerPoints)
Ferrari Owners Club - Buy all the Ferrari cars (45 GamerPoints)
Lamborghini Owners Club - Buy all the Lamborghini Cars (45
GamerPoints)
Exotic Car Club - Buy the following cars: McLaren F1 LM; Shelby
GT 500; Ford GT-40 MK 1; Corvette ZR1; TVR Cerbera Speed Twelve;
RUF CTR "Yellow Bird"; Callaway Sledgehammer Twin Turbo (45
GamerPoints)
Race Against The Clock - Set a lap time for every circuit in Race
Against The Clock mode (50 GamerPoints)
Style Racer Badge - 25m powerslide; 10x Combo; 25k Online Kudos;
1k Kudos in a race; Kudos for every maneouvre (50 GamerPoints)
Pro Racer Badge - Earn a Platinum medal using manual transmission
(60 GamerPoints)
Online Professional – Take part in 50 online races; start
last/finish first; 3-event win streak; clean race; win each
scenario (60 GamerPoints)
Unlock able Cars
The following is the list of hidden cars that can be unlocked by
earning the required amount of kudos points in single player
mode:
Cadillac Concept - 90,000K - Cadillac Sixteen
Ford Concept - 10,000K - Ford Mustang GT-R Concept
Ford Concept - 120,000K - Ford Supercar Concept Indigo
Ford Concept - 160,000K - Ford Shelby GR-1
Ford Concept - 300,000K - Ford GT90 Concept
Ford Concept - 390,000K - Ford Shelby Cobra
Nissan Concept - 50,000K - Nissan GT-R Proto
RUF Concept - 475,000K - RUF R50
Toyota Concept - 230,000K - Toyota GT-One
Play geometry Wars 1 & 2
Go to view cars, then choose to walk around in your garage. If
you look around most of the garages you will see two arcade games
set up, called Geometry Wars 1 and 2. By walking close to each
and pressing A you are able to play full versions of both these
games.
Playing your own music
It is possible to play your own music through the 360 while
playing the game. Just press the guide button during the game and
then use the music player to play the required songs you have
stored on your hard drive.
-
Grand Theft Auto IV Walkthrough for Xbox 360
Crouch while shooting: Crouching stabilizes your aim, allowing
for more accurate shots while shooting. You will lose accuracy if
you just hold down the gun trigger, though.
Use a mix of braking types: Don't rely on just the regular brake
or hand brake. Use them in conjunction with one another for
smoother cornering.
Daytime missions: Don't complete missions at night, but complete
them during the daytime. Like in real life, it's much easier to
shoot and drive in the light, as your sight is greatly improved.
Adjust the video settings: GTA has several video settings that
make it easier to see in Liberty City. Increasing the contrast
makes it much easier to see enemies, which is especially useful
if you don't use auto-aim.
Armor, armor, armor: Redoing a mission is a pain. Taking the time
to purchase armor is often the difference between repeating a
mission once and repeating the mission countless times.
Friends: You can befriend many characters.
• Little Jacob: He'll drive a car filled with weapons that you
can buy to your location.
• Roman: He'll provide you a cab for free to your location at any
time.
• Dwayne: Dwayne provides a pair of gangsters on any mission.
Be killed instead of being captured: If you're captured by the
cops, you'll lose all your ammo. If you're killed, you'll pay a
hospital fee. It's much cheaper, and less of a pain, to die
rather than being arrested.
Pack your heat: Don't walk into any clubs, internet cafes, or
bars with your weapon out, because you'll not only scare people
and start fights, but you'll receive a wanted level that you'll
have to lose.
Listen to your date: Your dates often talk about their interests,
so don't drown them out. Listen carefully to what they say to
figure out the best date locations.
Dating is important because it can unlock in-game benefits
depending on who you are dating. Here are the girls who can
provide you benefits -- unlocked after the first time you sleep
with them -- if they like you enough (over 60%)
:
• Carmen: Heals you if you are injured.
• Alex: Grants a 50% discount on all clothes for a 24 hour
period.
• Kiki: Can remove up to a three star wanted level.
Use waypoints: Don't bother to drive in the general direction
towards your destination. Instead, pause the game, go to your
map, and drop a waypoint. You'll have a green path leading you
straight to your destination.
Use taxis to save time: Taxis are abundant in Liberty City, and
can take you anywhere on the map. If it is a spot that isn't a
specific place (such as a pool hall), drop a waypoint on your
map, then get into the cab, and the cabbie will plan a route to
the desired location. And, if you don't care about saving cash,
press the A button inside the cab and you'll fast travel.
Alternatively, if you don't want to pay for your taxi ride, don't
skip the actual ride. When you reach your destination, break the
window and shoot your gun. The cab driver will freak out and run
away, saving you the cab fare.
When driving, weight matters: Big, heavy cars will handle poorly.
Keep this in mind when selecting a vehicle for a mission. If you
need to get away fast, you should avoid large cars and choose
small cars, which zips in and out of traffic, and corners better
than a large town car or a SUV.
Stay healthy: Liberty City is filled with ways to replenish your
health. If you are hurt before the start of a mission, stop by a
food stand or pick up a prostitute. Of course, eating a hotdog is
cheaper than someone eating yours.
Keep your ammo well supplied: If you are running low on ammo, pop
in to the local gun store and fill up on ammo, or enter a cop car
in order to get five shotgun shells. Running out of ammo causes
you to lose the gun itself, which makes it more expensive to
obtain the weapon again.
Turn on sleep mode: If you want to drive around causing chaos
without worrying about random people calling you to hang out,
turn on sleep mode on your phone. You can't start missions when
sleep mode is on, but at least you won't have to worry about
damaging friendships.
Should you use auto-aim?: It all comes down to your playing
style. The benefit of auto-aim is simplicity. Just hold down the
trigger and you can quickly shift between targets. The downside
is that you don't have the ability to aim exactly where you want.
Moreover, auto-aim sometimes screws up and targets a civilian,
rather than the enemy. If you feel comfortable enough to turn it
off, do so. Otherwise, just make sure you check your aim before
firing.
Be Punctual: Time limits to pick up friends for activities begin
on the hour and in the middle of the hour and last 1:30 from the
most recently passed hour or half hour. So try to call for
activity arrangements a few seconds after the start of the hour
or half hour to keep those precious 0:01's. This helps a lot when
you are in need of a friends special ability. (Jacobs guns will
probably be the most important, then Romans car service and
Dwaynes bodyguards.)
1. Roman Missions
Index
The Cousins Bellic
It's Your Call
Three's a Crowd
Shopping
Bleed Out
Easy Fare
Jamaican Heat
Uncle Vlad
Logging On
Roman's Sorrow
Hostile Negotiation
Weekend at Florian's
The Cousins Bellic
Reward: $25
The Cousins Bellic: Roman and Niko.
Drive towards your safe house marked as an objective on your map.
During the drive, the game will give you a tutorial on the
game's interface, such as the GPS system in the lower left of the
screen. The GPS will always display the ideal route to the
objective.
Once you arrive at the safe house, proceed inside and save your
game by lying down on your bed. Sleeping in bed moves time
forward by six hours. Leave your safe house, enter a car, and
proceed towards the R on your GPS in the lower left of the
screen. You'll find your cousin Roman.
Stolen: You can take -- or steal -- any vehicle. But keep in mind
that every vehicle controls differently. In general, the larger
cars are easier to control since they're slower, and the smaller,
sportier cars are faster but harder to control.
Once you arrive at Roman's cab depot, a cut-scene will introduce
you to Roman, Vlad Gibbo, and Malarie
It's Your Call
Reward: $30
CRT Monitors...who uses those anymore?
Your first mission will appear after the cut-scene. You'll spawn
in front of Roman's taxi. Enter it and drive Roman to the
hardware store on Dillon street (it will be marked on your GPS as
a yellow line). Once you arrive at your destination, Roman will
step out of the car, give you his old phone, and tell you to keep
an eye out for any loan sharks. Use your right analog stick to
look around.
Roman's Taxi is hard at work, driving Roman to play some poker.
After a few minutes, Roman will call your cell phone. Answer it.
After the conversation, the loan sharks will appear in a white
car across the street from you. Call Roman and warn him about the
loan sharks. Roman will run outside and into the car. Now, drive
away from the loan sharks. Drive fast and clean (don't run into
any cars), and constantly turn down the streets to break the
enemies' line of sight away from you.
Once you've lost them, proceed back to Roman's cab depot, and
drop him off. You'll get a text message from Roman that the
Albanians are at the cab depot. Return to the cab depot to end
the chapter.
Three's a Crowd
The loan sharks caught up with Roman.
After the cut-scene Roman will give you a mission to pick up
Malarie and her friend Michelle. Enter Roman's taxi in front of
you, and follow the yellow line on your GPS to their location.
When you've arrived at their place, activate the car horn by
pressing the left analog stick down.
Picking up the ladies in your pimp ride.
After they enter the car, drive to Michelle's apartment by
following the yellow line on your GPS. You'll get Michelle's
phone number for dropping the girls off. After you drop them off,
Roman will tell you to buy new threads at the clothing store,
located near your safe house and the 69th street diner. Get there
by following the waypoint marker from your GPS. Get out of the
car and enter the clothes shop. Your first clothes purchase will
be free. Go ahead and purchase whatever you want.
Shopping
Unlocks Michelle Mission
Russian Wholesale Clothing Co., keeping you stylish like you
stepped right out of '85.
ITEM COST
Flight Jacket
$26
Down Jacket $26
Leather Jacket $36
Hinterland Coat $36
Jeans $24
Track Pants $24
Fatigues $24
Sneakers $12
Boots $14
Winter Hat $8
Army Cap $8
Glasses $12
After you leave the clothing store, Michelle calls and asks you
out on a date. Accept her date. On your map, mark a waypoint on
the heart icon, and follow the green driving line to Michelle's
apartment using the GPS. This starts the Michelle Mission.
Waypoint: Use the waypoint system on your map to help you get
around Liberty City.
Bleed Out
Reward: $50
Roman is getting mugged. It's time to step in and show these
thugs whats up.
Roman is in trouble. He'll call you asking for help against the
Albanians. Proceed to the L train by following the blue line on
your GPS to the station. Saving Roman will start the tutorial on
the game's fighting mechanics.
Time to learn the game's fighting mechanic.
Roman's car is marked as a blue dot on the map. Get in your car,
a red dot on the GPS, and chase Dardan through the city. Ideally,
you'll want to drive fast enough to ram Dardan, but don't worry
if you don't get close to him, because Dardan will arrive at a
warehouse by the docks. Get out of your car, and follow the dot
on the GPS. You'll walk up several sets of stairs in the
warehouse before confronting Dardan in an abandoned room.
Car chase! Stay on his tail.
Dardan wields a knife, and if you want to take the knife away
from him, press the appropriate disarm button. Punch and kick
Dardan repeatedly without giving him the chance to fight back. If
Dardan manages to push you away from his body, stay in guard and
watch closely for a counterattack.
Punch this punk out the window.
After you defeat Dardan, return to Roman's car and take Roman
back to the cab depot. Follow the yellow line on the GPS. If your
car is wrecked, and if you and Roman die on the way back to the
depot - and this applies to all future missions - you'll be
forced to restart the mission.
Free Time: Over the phone, Roman will invite you into a game of
darts. Pick him up and take him to a nearby bar to start the dart
minigame. Aim at the trebles and score 180 points to complete The
One Hundred and Eighty achievement.
Easy Fare
Reward: Unlocks Paint 'n Spray
Unlocks Vlad Missions
"...get me some coffee!"
After the cut-scene, Roman will give you a job: pick up Jermaine.
Drive to Rotterdam Hill. Meet Jermaine by following the yellow
line on the GPS to his location. Take Jermaine to Masterson St,
and when you arrive there, cops will appear. Lose the cops to
reduce your Wanted Level.
Wanted: The flashing red and blue circle in the GPS indicates
your Wanted Level. The Wanted Level dissipates when you move
beyond the flashing circle. The higher the Wanted Level, the
larger the flashing circle will be.
With the cops off your back, you must escort Jermaine to his
objective in order to unlock the Pay ‘n Spray station, where you
can repair and repaint cars.
Jamaican Heat
Reward: $150
Unlocks Little Jacob Missions
Little Jacob needs your help to stay alive.
Roman's job requires you to pick up Little Jacob. Use the GPS to
arrive at the location, then honk the horn, and Little Jacob will
enter the car. Take Jacob to the next objective on your GPS.
You'll obtain a pistol on the way there.
Once the guns come out, keep Jacob alive.
Walk up the stairs, crouch, and stay out of sight on the higher
ledge. Thugs will arrive to kill Jacob. Crouched and behind
cover, you must kill the three men around Jacob, and when they're
dead, a man carrying a pistol will appear on a roof to your left.
Pay attention to the game's instructions on how the shooting
mechanic works. Escort Jacob back to the next waypoint, and your
mission will be over.
Uncle Vlad
Unlocks the Achievement, Fed The Fish
"...go away, I don't want to talk to you right now."
From his cell phone phone, Roman wants to meet in person,
concerned that Vlad is sleeping with his girlfriend. Go to the
bar Comrades (follow the marked area on your GPS) and confront
Vlad. After a short cut-scene, kill the two goons who attack you
in the bar, and chase Vlad out the back door of the bar.
Niko is putting a gun to Vlad's head.
Enter any nearby vehicle to chase Vlad to the pier. He'll crash
his car. Follow him on foot to the end of the pier. When Vlad
stops talking, take out a gun, walk up close to him, and perform
an execution (when the targeting reticule begins to flash, press
the fire button to perform the execution). Completing this
missions unlocks the Achievement, Fed The Fish.
Logging On
Reward: Unlocks Internet Cafe's
Unlocks Brucie Missions
During this mission, you'll be introduced to our favorite
character: Brucie.
After the cut-scene you'll take Bruce to Tw@, an internet café.
The @ on your map indicates the internet café, so follow the
yellow highlighted line to get there. Get out of the car and
speak to the assistant in the café.
Log on to the information superhighway.
Walk over to a computer terminal and use a computer. Reply to the
email account in your inbox to set up your account.
Internet: Use the computer to find information about cars,
restaurants, money, news, ring tones, shopping, travel, and
email.
You'll automatically call Roman when you leave the café. Let him
know that you have set up an email account. Mission complete.
Roman's Sorrow
Unlocks Manny Missions
Unlocks the Lowest Point Achievement
It's time to get the hell out of Broker.
Roman will ask you to pick him up. Go to location using the GPS,
then drive to each updated GPS coordinates. Watch the buildings
including your safe house and Roman's cab depot go up in flames.
Damn. That sucks.
Leave this part of the town (this won't be the last time!). After
you've arrived at the new safe house that Malarie set up, you
will unlock the Lowest Point Achievement.
Hostile Negotiation
Unlocks Algonquin Safehouse
Roman won't rat you out, don't worry.
The Hostile Negotiation mission won’t happen until you’ve
completed every Playboy X and Elizabeta missions. At that point,
your old friend Dimitri will send you a picture message showing
that Roman has been kidnapped. Stock up on ammo, purchase armor,
and head towards the waypoint marked on your GPS. If Dwayne is
your friend, call him for the two gangsters to support you on the
misson. When u get there, pick up the AK47 but DO NOT move into
the yellow marker. instead head to your left and go up the blue
stairs and climb the ladder where u find more AK ammo, go back
down to ground level, but instead of going into the building, go
to the back, where u will see windows boarded up. the middle
window has veritcal boards w/ a small gap. stand there and pull
our your sniper rifle, and from there you can basically pick off
all the guys on the ground floor and a few of the guys upstairs
without taking any damage. if u do this, u can skip the next few
steps........
Use blind fire on the nearby enemies.
At the start of the mission, you're crouched behind a wall. Stay
in cover, and pick off each Russian one by one on ground level.
Now, from the same cover position, begin to pick off the Russians
on the second level. Once they’ve been killed, climb the stairs,
and take cover behind the pillars.
Use the pillars for cover from enemy fire when going up the
stairs.
Move from pillar to pillar in this area, towards the next set of
stairs, and kill the Russians by shooting them from cover.
Continue the pattern all the way up to the fourth level.
Use the air conditioner ducts for cover.
On the fourth level, more Russians will fire at your location
from the windows inside, and the rooftops above the office.
There’s little cover in this area, save for an air conditioner
duct, so you must kill them as fast as you can before taking too
much damage. Once you enter the main office, the kidnapper will
place a gun to Roman’s head.
As soon as there is an opening shot, take it.
Using free-aim (holding down the left trigger), aim for the
kidnapper's head, and fire (use the sniper rifle here) you don't
have a lot of time to waste here, because the kidnapper will kill
Roman. So take the first clean shot you get to save Roman’s life.
Escape via the truck parked outside.
Follow Roman outside to the parked car and drive towards the area
marked on your GPS. Roman will let you know that he bought you a
safehouse in Algonquin. All three the main islands are now open
for you to explore.
Weekend at Florian's
Pre-requisite to That Special Someone.
Speak to the informant to learn of Bernie's location.
After completing the No Way on the Subway and Hostile Negotiation
missions, you'll get a call from Ray Boccino, who says he can
find the guy you're looking for. You'll call Roman and he'll
volunteer. Pick him up by following the GPS.
Meet Bernie. He's your new friend after you complete this short
mission.
Now that you have Roman, meet Boccino's informant (you must find
a car with four doors). Drive Roman and the informant to the
waypoint marked on the GPS. There, a long cut-scene will play
before the mission ends.
2. Vlad Missions
Index
Bull in a China Shop
Hung out to Dry
Clean Getaway
Ivan the not so Terrible
Bull in a China Shop
Vlad gives you a business proposition.
The Bull in a China Shop mission takes place at the China Shop on
Compton Ave. and Dukes St. (follow the marked area on your GPS to
get there). Get out of the car and walk up to the waypoint in
front of the China Shop. After a brief conversation with the
store owner, proceed to the green waypoint on your GPS to pick up
a brick among a pile of rubble.
You can find the pile of bricks by following the blue dot on your
GPS.
Carry the brick over to the China Shop and toss the brick through
the window. The store owner will come outside and pay up. Proceed
back to Vlad's location on your GPS to give him the money.
Hung out to Dry
Reward: $100
Collect money from the laundromat owner.
Go to the laundromat after accepting the Hung Out to Dry mission.
Park your car just outside of the laundromat, because a car chase
occurs after you walk inside the laundromat. Look for a heavy
car, so you can knock the shop owner off the road and to complete
the mission.
It's best to find a heavy vehicle to use against the store
owner's van.
You'll automatically call Vlad after you have spoken to the store
owner. Drive back to Vlad's bar to complete the mission.
Clean Getaway
Reward: $150
Vlad wants you to run some errands for him.
After the cut-scene, you'll steal a car for Vlad at Dukes St,
marked on your GPS.
If you're ever tired of driving around the city, you can always
use the Liberty City rail system.
But first, in order to get there, you must take the subway to the
marked designation on your GPS. You can walk there from your
starting spot, it's just around the corner. The subway will give
you the option to automatically warp to the area without waiting
for the ride to end.
Walk up to the Blista Compact car and steal it for Vlad.
Exit the subway and steal the silver Blista Compact marked on
your GPS. Now, take the car to the marked area on the GPS, a
carwash. Proceed to Vlad's lockup (marked on your GPS) after the
car is cleaned up. Mission complete.
Ivan the not so Terrible
Reward: $200
You'll be faced with a tough choice at the end of this mission.
After meeting Vlad, you'll find out that Ivan wants to kill your
brother. Proceed towards the cab depot and Ivan will chase you
when you get into the car. Follow him to the construction site.
Exit your car and climb the ladders to the rooftops. Chase him
along the rooftops by jumping across rooftop to rooftop.
Climb the ladder and chase Ivan up to the top of the construction
area.
Ivan will eventually slip and hang onto the edge of a crane.
Here, you'll have an option to either kill or save him. We saved
him. After Ivan runs away, you'll call Vlad to tell him Ivan is
dead.
3. Little Jacob Missions
Index
Concrete Jungle
Shadow
Concrete Jungle
Reward: $200
You'll get into several gun fights during this mission, so be
sure to stock up on ammo.
After the cut-scene spoken in Jamaican English, take Jacob to the
apartment block marked on your GPS. Drop off Jacob and then drive
to the alleyway marked on your GPS.
Take out all of the dealers by running them over.
Jacob says he will guard the front entrance. A few seconds later,
three drug dealers escape out the back. Kill them by running over
them, or by shooting them. Now that they're dead, collect ammo
from their bodies, and pick up Jacob at the indicated blue area
on your GPS.
Fire in controlled short bursts. This keeps the bullets
accurate.
Now, take Jacob to the townhouse in Meadows Park marked as a
yellow marker in your GPS. Get out of the car and go with Jacob
to the front door. Take cover behind the side of the door. After
Jacob opens the door, kill all the drug dealers inside the house,
but be careful not to shoot Jacob if he crosses your line of
fire. If he dies, you will fail the mission. You can replenish
your health by picking up the first aid kits on the kitchen
table.
Drop off Jacob at the Homebrew Cafe.
When the dealers are dead, take Jacob back to his Homebrew Café
to end the mission.
Shadow
Reward: $250
You'll be introduced to Bad Man at the beginning of this mission.
You must find a dealer in South Bohan, marked as a yellow line in
the GPS. In South Bohan, follow the dealer on foot, and stay 30
feet behind him so you're not seen. The objective is to follow
the dealer to his dealer. Roman will call you while you're
following the dealer. Make sure you're far away from the dealer
so that he doesn't hear the cell phone.
Stay behind the dealer, and don't get too close.
Follow the dealer to the apartment block, but do not attack him.
You'll find a pistol on your way up the stairs inside the
apartment block. Pick it up.
Have your gun ready before opening the door to the apartment.
Kill the dealer and his suppliers after he enters the designated
apartment on the top floor. A total of three thugs must be
killed, and after you've killed them, you'll earn $250.
4. Faustin Missions
Index
Crime and Punishment
Do you have Protection?
Final Destination
No Love Lost
Rigged to Blow
Crime and Punishment
Reward: $200
There's a good reason why Roman is hiding in a trash bin.
You work for Faustin. Your mission is to find a cop car down the
street, north of Faustin's house. The cop car will pull into a
driveway. If you miss the car, dial 911 on your phone to have a
cop show up. Now, steal that car.
After pulling the van over, step out of the police car, and walk
over to the van driver's window.
Next, inspect the vans with a blue dot driving around the
neighborhood (see your in-game map). By marking a van, you'll see
them on your GPS. Now you can follow them! When you get close to
a van, get the van to pull over by pressing down on the right
analog stick to sound the siren.
The passenger will pull a gun on you when you've found the right
van. Kill them, and steal the van.
Step out, go over to the van's window, and speak to the driver.
You'll know that it's the correct van when the driver and
passenger get out of the car, and walk to the back of the van
with you. They'll pull out their guns, so quickly kill both the
driver and passenger, then steal the van, and drive it to the
lockup marked on your GPS. You'll get $200 for your hard work.
Do You Have Protection?
Reward: $400
Faustin is beginning to question Dimitri's loyalty.
Take Dimitri to the sex shop on Delaware avenue (marked on your
GPS), and enter the shop. After the cut-scene, take out your gun
and target Joseph, then Brent. Shoot Brent in the leg to
intimidate him. Follow Dimitri out of the shop, and take him to
the gun store by following the yellow line on your GPS.
Shoot him in the knee to show that you guys mean business.
Throughout the course of the game, the store will update its
weapons, offering an extensive collection of weapons after
completing more missions. Currently, you can buy only the
micro-SMG. You'll charge it to Faustin. Buy ammo as well, which
goes for 50 rounds for $100. Drive back to Faustin's house to end
the mission and to earn $400.
Final Destination
Reward: $500
Faustin is a ladies man and a coke head.
Proceed to the train station after the cut-scene. At the station,
walk up the stairs of the station, where you'll see your target
across from you on the other platform.
You'll have to chase Lenny if you miss this shot. If that's the
case, make sure you cross the tracks when no trains are
approaching.
First, kill Lenny's bodyguard. Now that the bodyguard is dead,
wait for the trains to stop before running across the tracks
towards Lenny. He'll flee on foot, and then into a car. Obtain a
vehicle and chase him.
If Lenny escapes in his car, chase him, and kill him the hard
way.
Fire at his car (LB/L1) or run him off the road. Either way, you
must kill Lenny for this mission to end. Your reward is $500.
No Love Lost
That looks like Michelle...
Go to Firefly Island to kill Faustin's daughter's boyfriend. Get
to the waypoint to see the brief cut-scene with Faustin's
daughter. Afterwards, get on the bike in front of your location
and chase after the boyfriend.
Don't fire and ride; the motorcycle is hard enough to control as
it is. Instead, follow the boyfriend to the ambush.
Although you might think it's a good idea to fire at the
boyfriend while riding the bike, don't bother. Just stay close to
him until he meets up with his biker buddies, and follow them to
the freeway overpass.
He'll lead you to an ambush full of bikers under the freeway
overpass. Use the trees and cement pillars as cover. It would
help to have auto-aim turned on to dispatch the bikers. Also,
utilize your GPS in the lower left to see the enemies in relation
to your position (they're marked as red dots).
Rigged to Blow
Reward: $700
Unlocks Dimitri Missions
Faustin is losing his cool.
Now that you have dealt with the daughter's boyfriend, go to
Faustin's residence to get the next mission. Exit the house, get
in a nearby car, and drive to the designated waypoint. Enter the
truck and you'll automatically call Faustin. You'll find out that
the truck is rigged to blow.
After you enter this truck, drive it very carefully. You don't
want to set off the explosives prematurely.
Drive very carefully to the waypoint on the other side of the
bridge. Drop off the truck, press LB to arm the bomb, and watch
the cut-scene. Now, run away from the area and the mission will
be completed. You'll have $700 in your pocket.
And boom goes the dynamite.
You will call Faustin when you're done blowing up the warehouse.
Dimitri will send you a text message saying that you need to talk
to him. Meet him.
5. Dimitri Missions
Index
The Master and the Molotov
Russian Revolution
The Master and the Molotov
You'll be given an offer you can't refuse.
After you meet Dimitri at the park bench, you’ll be tasked to
kill Faustin. Before going to Faustin’s bar Perestroika by
following the waypoint on your GPS, you should buy a shotgun at
the gun shop.
Kill the bodyguards before chasing after Faustin.
When you arrive at the bar, Dimitri will send you a text message
saying that he has left you some protection: an armored vest. You
can pick up the vest by going to the green dot on your GPS. Pick
up the vest next to the trash bin, and it will allow you to take
more damage.
Kill Faustin to clear your name.
Equip your shotgun and enter the club. Fight the enemy off and
chase Faustin into the alleyway, where you'll fight more thugs.
Chase Faustin up the staircase to the rooftop and kill him, then
wait for Dimitri to ask you about the price on your head.
Russian Revolution
Stock up on ammo before this mission, and be grateful that Little
Jacob wants to be your friend.
Dimitri wants to talk to you, so drive towards his waypoint. In
route to his area, you’ll automatically contact Little Jacob, who
says he has your back if anything bad happens during your “talk”
with Dimitri. If you need to refill your ammo from the gun shop,
now would be a good time.
Fire short controlled bursts for accurate shots from your
weapons.
Watch out for the gun fight after the cut-scene. Pick up the
armored vest near the starting location in the warehouse, before
the large cement pipe pictured below. Take cover behind the
orange metal beams during the fight against the goons in the
warehouse.
Pick up the armored vest in front of the cement pillar.
Cops will appear after you have killed the goons, blocking your
escape route. Collect ammo from the bodies in the warehouse
before confronting the police outside the warehouse. Commandeer
the police car outside the door from your location, and escape
the scene by eluding the police.
Steal the police car closet to your location, and then lose your
wanted level before dropping off Little Jacob at the Homebrew
Cafe.
When you're outside the red and blue circle on your GPS, ditch
the police car, steal another car (pick one), and continue to
drive out of the red and blue circle until it dissipates. Take
Little Jacob back to his Homebrew Café to end the Mission.
6. Brucie Missions
Index
Search and Delete
Easy as Can Be
Out of the Closet
No. 1
Search and Delete
Our favorite character in the game, Brucie.
After the cut-scene, call the police by dialing 911 on your cell
phone. Press 1 and steal the cop car from the police when it
arrives. After you lose your wanted level, hack the police
computer by pressing the LB/L1 button on the controller, select
search by name, and search for the name Lyle Rivas.
Call 911 to have the police car show up, and then steal it.
His house will appear on your GPS, so proceed there by following
the waypoint. Once you arrive he'll run away into his car, and
you'll have to chase him through the streets.
Chase Rivas onto the freeway and kill him.
Wreck his car by ramming it at full speed, or by shooting it.
When Lyle is dead, Brucie will call to congratulate you, and give
you another mission.
Easy as Can Be
Reward: $3,500
Unlocks Brucie's Lockup Side Missions
Brucie likes your style.
Go to Yorktown avenue by following your GPS, and pick up the car
in the alley. Thugs in a car will drive by when you enter your
car, and chase after you.
Drive the car back to the lockup, as indicated on your GPS.
Lose them by either destroying their car or driving away. When
it's safe, proceed to the lockup on your GPS, drop off the car,
and collect the reward of $3,500.
Out of the Closet
Reward: $6,750
Brucie gets so excited that he'll smash his head into a wall.
Go to the internet café TW@. Log on one of the computers and go
to love-meet.net. Search for Males, click on French Tom's
picture, and select Date. Leave the café, and find something to
kill time (i.e., call Michelle for another date).
You look adorable, and so does French Tom on the far right.
After a few in-game hours, you must return to the internet café,
and check your inbox to see if French Tom wrote back to you. If
Tom writes back, press reply to arrange a meeting at the 69th
Street Diner at midnight.
Your date tried to run away from you. Teach him a lesson.
You don't have to wait until midnight to arrive at the Diner.
Arrive early and wait for Tom. After he shows up, Tom will start
talking, and you'll have the option to shoot him at any time. If
Tom leaves the Diner, chase after him. Once Tom is killed, leave
the scene of the crime as quickly as possible. When it's safe,
the mission will be completed, and you'll be rewarded $6,750.
No. 1
Unlocks Street Racing Side Missions
Brucie's car doesn't work so well.
Brucie will introduce you to the world of street racing. But
first, you need a car to race with. Drive with Brucie to pick up
his friend's racecar. Now, drive to the waypoint on your GPS to
arrive at the starting line for the street race.
The fast and furious.
The objective is simple: finish in first place. Your opponents
are not as fast as your car, and are susceptible to all of the
obstacles you are: pedestrians and cars. If any cars look like
they might pass you, nudge them into an obstacle to hinder their
ability to catch up to you.
Bump your competition off the side of the road.
Be careful not to wreck your car, or finish anything less than
first place, or you'll have to replay this mission. Win the race
and you'll get to keep the car as a reward.
7. Manny Missions
Index
Escuela of the Streets
Street Sweeper
The Puerto Rican Connection
Escuela of the Streets
Reward: $1000
Manny will give you work since you're new to the Bohan area.
In the cut-scene, you meet Manny and his camera man. Enter a car
and drive to the designated waypoint. If you need ammo, you
should stock up ammo on the way to the waypoint.
When you arrive at the waypoint, Manny wants you to follow the
marked car in front of you. Don't drive too close to your target
or else you'll be spotted. To avoid being spotted, keep two car
lengths between you and the targeted car.
Stay two car lengths behind your target to avoid suspicion.
At the warehouse, step out of car and shoot out the window next
to the door that the driver entered. Jump into the window in
order to enter the warehouse, where you'll fight about ten
thugs.
Alternatively you can also climb the stairs on the building to
the right and run over the roof where you find a shotgun and an
open window in the ceiling from which you can drop down and
attack the thugs from behind.
Shoot out the glass window, then enter this window to get inside
the warehouse.
Use the cardboard boxes for cover (yes, these boxes are bullet
proof). It would help to have autoaim turned on to dispatch the
thugs. Also, utilize your GPS in the lower left to see the
enemies in relation to your position (they're marked as red
dots).
The cardboard boxes offer great cover from bullets.
Kill the thugs, then shoot out the lock on the locked door in
order to exit the warehouse, and to end the mission. You'll be
paid $1,000.
Street Sweeper
Reward: $1,000
Will unlock Elizabeta Missions
Manny is trying to bring peace back into the neighborhood by any
means necessary, and the police don't seem to mind.
Street Sweeper is an easy mission as long as you have a lot of
ammo. Manny will ask you to go to Windmill street, where you'll
kill several gang members. Follow the marker on your GPS to reach
Windmill Street.
Stay inside your car while firing at these thugs.
Several gang members stand on Windmill Street. You can run most
of them over in your car, or shoot them. The remaining gang
members will pile into a car, so chase them down, and kill them.
When they're dead, you'll receive $1,100 and unlock the Elizabeta
Missions.
The Puerto Rican Connection
Unlocks Francis McReary Missions
One last mission for Manny.
Before you proceed to the Algonquin bridge, find a motorcycle.
The Puerto Rico Connection is based on the subway train, and the
motorcycle will give you the flexibility of maneuvering around
traffic.
Find a motorcycle for this mission. It will help you chase the
train, and allow you to avoid slower cars easier.
Eventually, your three targets will exit the subway. At this
point, walk up to the subway platform (instead of going up to the
platform, stay on the first flight of the stairwell leading up to
the platform and keep your shotgun out, they will walk right into
you heading for their car parked next to the staircase), and
attack the three thugs. You might have to take cover behind the
poster boards to stay alive. And remember to fire short
contontrolled bursts from your gun to take them out with accurate
shots. Mission complete.
Alternate strategy: Another fairly easy way to do this mission is
right at the start take out Nikos cell phone and put in the
number 227-555-0100. This will spawn a FIB (FBI) unmarked car.
When chasing the train click the left stick to turn on the siren
and lights. People will either get out your way or they will
stop. Either way you won't have to swerve out of the way to miss
people driving/turning in front of you.
8. Elizabeta Missions
Index
Luck of the Irish
Blow your Cover
The Snow Storm
Have a Heart
Luck of the Irish
Reward: $1,500
Meet Elizabeta and Packie. They'll give you work in the near
future.
You meet Packie and Elizabeta in a cut-scene. Drive to the marked
building in South Bohan. Walk inside the building, up the flights
of stairs to the rooftop, and pick up the sniper rifle.
When you have an avantage point, crouch, and peer down your
rifle's scope.
Look through the scope of the rifle to watch the conversation
between Packie and the thugs. Open fire as soon as you see the
thugs pull out their weapons.
As soon as you see guns, open fire, and keep Packie alive.
You can find multiple targets behind the barrels and boxes in the
alley, but keep an eye on Packie, because your overall mission is
to keep him alive. Shoot any enemies close to him.
Make sure Packie lives through this encounter, or else you'll
fail the mission.
The mission is completed when you kill every thug.
Blow Your Cover
Reward: $2,000
Unlocks Playboy X Missions
Here's Playboy X.
Take Playboy X to the apartment marked on your GPS. At the
apartment, you'll be in the middle of a drug bust. Keep Playboy X
alive during the fight.
Kill the undercover cops in the kitchen area before they kill you
and Playboy X.
First, quickly kill the feds in the kitchen area before they kill
Playboy X. When Playbox X is safe, you must proceed into the
stairwell, and fight the SWAT team officers in there.
Some of the SWAT team will try and surprise you in the stairwell.
Be ready for them.
Walking up the stairwell, you should keep your gun ready, because
several SWAT officers are waiting at the top of the stairs and
down the hallways behind the furniture. Playboy X has a tendency
to run in front of your line of sight, so be careful not to fire
at him.
Stay crouched while running to avoid enemy fire.
You'll fight more SWAT officers on the rooftop. Use the air
conditioner ducts for cover. Become harder to hit by staying
crouched when moving to other cover locations.
Playboy X will take care of the cops. You just have to lose
them.
Climb down the fire escape to street level. Get in a car, and
clear your wanted levels by driving Playboy X beyond the wanted
level circle. When it's safe, return Playboy X to his home.
Mission complete.
The Snow Storm
Reward: $2,500
Help out your old friend Little Jacob.
Get Elizabeta's coke by going the old hospital marked on your
GPS. Stock up on ammo and find a heavy duty car that can handle a
lot of damage.
This room is where you can find the missing coke.
When you arrive at the hospital, take out a gun, and kill all the
thugs inside the ruins of the hospital. Be sure to look above
your head, because several thugs will fire down on you from the
second story.
Stay behind cover when firing at the enemies down the hall.
The cocaine is in the room with two thugs (the room is displayed
during the short cut-scene through the layout of the old
hospital).
Sprint to your car, avoid exchanging fire with the cops, and get
out of here.
Cops will enter the area when you pick up the coke. Don't fight
them in the hospital. Instead, sprint past them towards the
street, and drive away in a car. But before you attempt to clear
the wanted levels by driving across Leaper's bridge into
Algonquin, you should get off on Colony Island, where you must
drive through alleys and side streets in order to lose the cops.
If you have to ditch your car, use the construction yard in
Algonquin to break the sight line of the cops.
Here's a tip if you're having trouble ditching the cops. Once
you're outside of the wanted level circle, you should stop
driving, ditch your car, and find somewhere to hide until the
circle dissipates. The mission will be over when you ditch the
cops, and you'll be reward $2,500.
Another option to escape from the hospital is to turn right once
outside the hospital, run to the water's edge where you will see
a ladder going down to a boat ramp. There is a speedboat parked
there which will enable a fast and exciting escape. Try to get to
land as soon as possible, as your wanted level will reappear
every time a police boat sees you. Note the speedboat doesn't
appear until after you have the coke
Have a Heart
Reward: $3,000
Unlocks Packie McReary missions
We would show you who she shot, but that would be a spoiler.
Have a Heart is an easy mission. Just drive slow to avoid
suspicion. But if you bump into another car, you'll have to get
out of your car, and close the trunk so the bodies are no longer
visible.
Keep the bodies hidden in the trunk to avoid suspicion.
When you reach the designated area, leave the bodies and the car
with the doctor. Easy money. Mission complete.
9. Playboy X Missions
Index
Deconstruction for Beginners
Photo Shoot
...The Holland Play
Deconstruction for Beginners
Unlocks Dwayne Missions
Hang out at Playboy X's crib to meet Dwayne.
Playboy X will call you after you complete the Elizabeta
missions. Go to Playboy X's place, where you'll meet his old
friend, Dwayne Forge, who just got out of prison. (You'll find
more information about Dwayne in the mission The Holland Play).
For now, take Playboy X to the marked area on your GPS. It's
recommended you stop by an ammo dealer to purchase some armor
before starting this mission. He has a parked SUV full of
grenades and a sniper rifle. Enter the SUV.
The sharpshooters won't know what hit them.
After the short cut-scene, you must exit the SUV, and ride the
nearby lift with Playboy X to the roof of the skyscraper. Equip
the sniper rifle, peer down the scope, and kill the sharpshooters
at the edge of the three construction cranes.
It's a bad idea to stand next to an explosive barrel.
When the sharpshooters are dead, use the lift to return to the
parked SUV. Enter the SUV and drive across the street to the
construction site to eliminate the union leaders.
Grenades work well to kill large groups.
The hardest part of this mission is the Mafia goons, who protect
the union leaders, and are invisible in your GPS. It's difficult
to determine who is firing at you and from where. Slowly move
through the level, and always stay under cover, so you have a
chance to look around your surroundings. Also, turn off auto aim.
Auto aim works well early in the game when you only have a few
targets to attack at once. Now that you're later in the game, you
have multiple targets to consider, and most of the time, the game
won't auto target the one character you want to kill.
Take cover behind every object to stay alive.
Your first target is the union leader inside the lower level of
the construction yard, marked as a red dot on your GPS, next to a
flammable barrel (pictured). Shoot this barrel to blow him up,
and then move upstairs to the next target.
The Mafia goons' numbers are finite.
Walk up the wooden ramp to the upstairs area and equip your
grenades. Toss a few grenades towards the Mafia goons firing on
your position. Pick off the remaining members with your rifle,
and then kill the union leader behind the barrels. If you're
damaged, pick up the first aid kit at the top of the wooden ramp
that you used to get up to this section.
The last union leader tries to make a run for it.
Proceed into the next area, stay under cover, and eliminate all
the Mafia goons who are firing at you. If you have any grenades
left, toss them at the workers before going to the edge of the
roof to kill the last union leader. After he's dead, Playboy X
will call to congratulate you. Mission complete.
Photo Shoot
Unlocks United Liberty Paper missions
It's not an iPhone, but it'll do.
At the start of this mission, Playboy X will give you a new phone
with a camera. He wants you to drive to a waypoint and take a
picture of a group of people, so he can identify the correct
target for you to kill.
Stay across the street when taking the photo of the target to
avoid suspicion.
Drive to the waypoint, take out the camera phone, and take a
picture of the men at the basketball court. Send the picture
message to Playboy X and wait for him to identify the hit.
With your target in sight, run across the street, and open fire.
Take the picture standing right outside of your car (the hummer
parked outside of playboy's house) and wait for the response;
stay next to the hummer and pull your sniper out, one head shot
and mission is over, he won't even try to run away ;)
...The Holland Play
Unlocks GTA III clothes (if you kill Playboy X)
Unlocks Playboy X safe house (if you kill Playboy X)
You'll be faced with a not-so-hard decision at the end of this
conversation.
Playboy X wants to talk to you. Go to Playboy X's place, where
he'll ask you to kill his friend Dwayne. You'll tell him that you
need to think about it. Playboy X will contact you in a few
in-game days for an answer. Meanwhile, Dwayne calls you, asking
you to kill Playboy X.
Playboy X doesn't like how the tables have turned.
When Dwayne calls your cell phone, two waypoints appear on your
map, marked as a D and an X. Depending on who you want to kill,
drive to the D marker for Dwayne, or the X marker for Playboy X.
Although the game builds this up as a life altering choice, the
decision isn't that hard: kill Playboy X.
Take out Playboy X's bodyguards.
Playboy X will never offer you friendship, whereas Dwayne will
offer you friendship if you keep him alive. By using Dwayne's
special ability, you can call Dwayne for two men who will provide
cover fire on any mission. In addition to the two men, you'll
inherit Playboy X's old apartment as a safe house, enabling you
to change into the clothes from Grand Theft Auto III from his
closet.
Take cover behind any cars to survive the Humvee attack.
Before driving to Playboy X, marked as an X on your map, load up
on ammo and armor. After a short cut-scene, you'll square off
against three of his crew: two behind the couch on your left; and
one behind the wall on your right. Kill them all, and then chase
Playboy X out the window, across the rooftop, down the stairwell,
and outside into the street.
Stuck in the alleyway, Playboy X accepts his fate.
A Humvee will attack you when you're on the street. Take cover
behind a car, and kill the driver and passenger gunner. Chase
after Playboy X until you've cornered him in an alley. He won't
put up a fight, so kill him to complete the mission.
11. Francis McReary Missions
Index
Call and Collect
Final Interview
Holland Nights
Lure
Blood Brothers
Undertaker
Call and Collect
Reward: $1,000
After the short cut-scene, drive to the viewpoint at Union Drive
East marked on the GPS, where Francis will call your cell phone
and give you the blackmailer's cell phone number.
Call the phone number and look towards the park benches. He'll be
on the leftmost park bench. You'll spot him easily by calling the
phone number and watching him answer it. With the target in
sight, kill him, and pick up the memory stick from his corpse.
Take the memory stick back to Francis to complete the mission.
Final Interview
Reward: $1,000
Time to dress nice.
After speaking to Francis, you must go to an interview at a law
firm. Purchase a nice suit and shoes from Peruses Clothing in
south Algonquin. After that, go to an internet café, log onto the
internet, and click on the Goldberg, Ligner & Shyster ad.
Submit your resume using the internet.
Now that you're at their webpage, click on submit resume, and
leave the internet café. You'll automatically call Francis and
tell him about your progress. Now you have to wait until the law
firm contacts you for an interview, which may take up to three
in-game days to happen. This gives you a chance to prepare for
the interview, so purchase armor and shotgun ammo.
To aid your escape, park the car by the building's exit.
After the office calls you to set up an interview, find an
armored car, and park it by the exit to the building (pictured).
Walk over to the entrance of the building, use the intercom to be
let into the building, and walk over to the receptionist who will
show you into Goldberg's office.
Eliminate Goldberg after picking up the files on the desk.
Sit down into the chair in front of his desk. After a few
seconds, stand up, and point your gun at him. Pick up the files
from the desk and shoot Goldberg. Equip your shotgun and walk out
the door you came in.
Kill the guards on your way out of the building.
A few security guards will run towards you. With your shotgun
drawn, shoot them, and continue towards the exit of the building.
The front doors will be locked, so your exit will be on the lower
level. You can get there by walking down the stairs, towards the
exit, where your getaway car is still parked.
Walk down these stairs to get to the exit.
Enter the car and drive away from the building. Lose any wanted
level you may have incurred, then take the files to Francis'
location on your GPS to complete this mission.
Alternately, if you kill Goldberg quietly (such as with a knife)
you can exit the building unmolested.
Holland Nights
Reward: $5,000
Francis keeps dragging you deeper, and deeper into the abyss of
crime.
There are two ways to do this mission. Scroll to the bottom of
this mission for the easier walkthrough. Keep in mind, the
alternative way will not get you any ammo from dead goons, nor
will you have to kill them.
Load up on ammo and armor, and park your car outside of the
entrance after the cut-scene that plays when you arrive at the
GPS location. If you park your car beforehand, it will spawn
across the street.
If you see anyone poke their head out when you're walking down
the hallway, shoot them.
Walk up the staircase slowly. When you arrive on the second
floor, take out your shotgun, shoot the first thug, crouch, and
keep your gun drawn. Various thugs will run towards your
location. A few of them will take cover behind the pillars on the
left, and right side of the hallway. As soon as you see their
heads pop out, shoot them. Continue towards the area marked on
your GPS.
A first aid kit will be by the emergency exit.
Continue up the next flight of stairs and kill the two thugs
inside the stairwell. You'll see a first aid kit next to the
emergency exit door. Pick it up if you need it.
If you walk up slowly up the stairs, you'll be able to kill your
target before he gets outside.
Continue up the stairwell, slowly. If you walk slowly up the
stairs, you can spot your target standing in the stairwell, and
shoot him through the railing. If he gets away from you, follow
him to the rooftop. When you get to the roof you will be given
the option to spare the target's life. Once you make your choice
the police will arrive and you will have a two star wanted level.
Now you have to escape.
Run down the stairs towards your parked car; don't spend any time
exchanging fire with the police. Get into your car as fast as you
can, drive away from this area, and lose your wanted level to
complete this mission.
Alternate strategy: Once you have arrived at the apartment block
and activated the mission, walk backwards to the intersection.
Look towards the red mark on your compass. Pull out your sniper,
and if you are far enough away, you should be able to see your
target. Shoot him once in the head, and he will drop on the
ground dead. You will get no wanted level, and complete the
mission in full.
Lure
Reward: $5,000
Francis is starting to lose touch with reality.
After the cut-scene, go to the waypoint, enter the marked car to
pick up the sniper rifle, and drive to new location on your GPS.
Enter the building's stairwell across the street, walk up to the
rooftop, and stand on the marked area on your GPS.
Get to the designated waypoint...
...and shoot the television to lure your target to the window.
After the short cut-scene that shows your target, shoot the
target's bedroom television, luring the target to the window. If
you prefer, you can save costly sniper rifle ammo by calling the
number on the phone. Shoot the target in the head. Run down the
building's stairwell to street level to complete the mission.
Blood Brothers
Reward: $8,000
Unlocks Bernie Crane Missions
Francis wants to bring you down a dark path.
Francis will send you a text message in a few in-games days after
the Lure mission. If you haven't completed all the Derrick
missions yet, now would be a good time to do that. Meet up with
Francis at the designated point on your GPS, who wants you to
kill his brother Derrick.
Use the window cleaning platform to get to the rooftop.
When you get to the building's rooftop, you have a choice between
killing Derrick or Francis. If you kill Derrick, and keep Francis
alive, you'll gain his special ability that reduces your wanted
level during any mission.
Poor Derrick...
Drive to the waypoint on your GPS, get out of the car, climb the
scaffolding, and use the window cleaning platform to ascend
towards the rooftop. Walk over to the waypoint on the rooftop,
peer down the scope of your rifle, and shoot Derrick in the head.
Descend the rooftop via the window cleaning platform, and leave
the area. Mission complete.
Undertaker
A funeral for a friend.
We're assuming that you took our advice and have killed Derrick.
You attend Derek's funeral after you've completed the Blood
Brothers mission. Put on your best suit and shoes (the same
clothes you wore in The Final Interview mission are fine), load
up on rocket ammo and armor, and proceed to the church by
following your GPS. Watch the cut-scene.
Destroy the car before the thugs get out of it.
After that, you'll be behind the cover of Derrick's hearse.
Albanian thugs have decided to crash the funeral. Fire your
rocket launcher at the approaching cars full of thugs. Two cars
will come towards your left, and another car from the right. If
any thugs are alive after that attack, take out your assault
rifle, and kill the rest.
If there are any thugs left over from the cars, take out your
assault rifle, and kill them.
On Packie's cue, get into the driver's seat of the hearse. Drive
away from the church by following the directions in the GPS.
Thugs will chase you. They must not destroy the hearse, or cause
Derrick's coffin to fall out the back, otherwise the mission will
fail. If you have to, open fire on the thugs, but this may
attract the police, and you'll gain a wanted level (you can't
call Francis because he's at the funeral). However, if you can
make it to the graveyard, your wanted level will disappear.
Be careful when running away from the thugs and firing at them.
You may attract some unwanted attention from the police.
If you can, make it to Leaper's bridge, where the thugs will stop
their pursuit. Make it to the graveyard to complete the mission.
12. Packie McReary Missions
Index
Harboring a Grudge
Waste Not Want Knots
Three Leaf Clover
Harboring a Grudge
Reward: $7,500
Unlocks Ray Boccino Missions
Packie has a wonderful house and family.
Start the mission Harboring a Grudge by purchasing sniper and SMG
ammo from the ammo shop. Drive Packie to the harbor warehouse,
and follow him up to the rooftop. After the short cut-scene, stay
on the rooftop, and pick off as many thugs as you can with your
sniper rifle. Use the nearby billboard for cover from enemy fire.
Use the billboard for cover from enemy fire.
Once you have killed most of the thugs outside the warehouse,
equip a SMG, and drop down to ground level. Run to the left side
of the warehouse door and go into cover. Pick off any remaining
goons inside the warehouse by coming out of cover before shooting
them.
Fire on the remaining goons while staying in cover.
Enter the storage truck when all the goons are dead, then wait
for Packie to get in the truck with you. Drive out of the
facility and towards the area marked on your GPS.
Along the way to facility, enemy vehicles will attack you. Use
the box of grenades inside the truck by throwing the grenades out
the window (press LB/L1 to arm; once again to throw) to deter the
enemy from following you.
On your way to the drop off point, you'll be attacked. Use the
grenades to fight off the attackers.
Using the grenades will attract the police, but if you make it to
the designated waypoint, a cut-scene starts, and your wanted
level vanishes. The strategy doesn’t work on every mission, but
it works here.
Waste Not Want Knots
Reward: $8,000
Unlocks Kate McReary Date
Again, at the McReary house.
Find a four-door vehicle for you and Packie’s friends. Drive to
an ammo shop and purchase armor, sniper rifle, and shotgun ammo.
Once you arrive at the waypoint, get out of the car, and run
north, but don’t hop the fence with the rest of the crew.
Cover Packie and his crew by staying outside the fence.
By staying outside the fence, you'll have a better angle and
position at which to fire the sniper rifle. You won’t have any
cover, though, so remain crouched.
You have to retrieve the money from the office.
When you kill all the goons outside the warehouse, hop over the
fence, enter the doorway to the warehouse (there is a first aid
kit, outside, to the left of the doorway), and immediately go
into cover behind the cement wall in front of you. Help Packie
and his crew kill everyone in sight. Don’t let any of them die or
you'll fail the mission. Don’t shoot your men in the back!
The shotgun works well in the narrow halls of the warehouse.
Go up the metal staircase and into the office, where you'll pick
up the money. Equip your shotgun and return down the stairs.
Goons will try to ambush you, some of them covering the exit. One
or two shots from your shotgun will clear them out of the way.
Escape out the back door, jump off the pier, and swim to the
boat.
Don’t spend any time fighting the goons, because they’ll
constantly respawn. Instead, run out the back door that you
cleared with your shotgun, and run towards the end of the pier
with Packie. Jump off, swim towards the nearby boat, and drive
the boat to safety. Mission complete.
Three Leaf Clover
Reward: $250,000
Unlocks Gerry McReary Missions
Unlocks Derrick McReary Missions
It's a little long, but hopefully you can pick up a few tricks
from the MyCheats' replay video.
Three Leaf Clover can be very difficult if you’re not prepared
for it. Before you start the mission, make sure you achieve a
friendship level with Dwayne. It is also very helpful to date
LawGirl (Kiki), because her special ability after sleeping with
her (+75% friendship) is to erase a 3 star wanted level. This is
helpful during the escape. Purchase a lot of ammo for the machine
gun and shotgun, as well as body armor and half dozen grenades.
Also, make sure your health is maxed out. Next, purchase a suit
from Pegasus in south Alberney. Find a four-door car and drive to
Packie’s house. After the cut-scene, drive Packie, Derrick, and
Michael to the bank.
The Bank
After the cut-scene, you’ll be down one man. You, Packie, and
Derrick must make it to safety. Get in cover immediately by going
behind the doorway. Behind cover, you should fire at the cop cars
in the back row in order to blow them up, the explosion killing
the officers. With Packie and Derrick, run into the alley to your
right.
By destroying the cars in the back row, you'll kill a bunch of
officers, too.
Dwayne: Did you keep Dwayne alive? Are you friends with him?
Good. Call him for backup, and Dwayne will send two gangsters who
will kill the surrounding officers. Even if the two gangsters
can't kill them, they'll distract the enemy long enough for you
to kill the surrounding officers.
The Alley
Take cover behind the trash bin on your left, or on the wall on
your left, and toss a grenade at the police car in the alley to
blow it up. The explosion will kill most of the officers. Every
officer is marked as a red dot on the GPS. You must kill all the
police officers to continue on the escape route. Packie and
Derrick know the escape route, so you must keep them alive.
Alternate strategy: To save a $1000 grenade, simply use your
assault rifle to shoot at the gas tank between the rear wheel and
door, a few rounds should do it. This car was the only one I
could get to explode quickly and every time with this method)
Red dots: You have to kill every red dot before Packie and
Derrick move to the next zone.
After you’ve killed the cops at the end of the alley, follow
Packie and Derrick to the next zone to attack the cops converging
on your location. There is another patrol car at the end of the
alley, which you can blow up with a grenade. Near this area is a
first aid kit in the stairwell in the alley (picture in the image
below). Pick up the first aid kid after you've killed the cops in
the zone.
Pick up the first aid kit after you take out every officer in the
area.
Grenades: You should have at least six grenades. The grenades can
easily take out the police cars and large groups of officers
quickly. Remember, you must eliminate every red dot on your GPS
before Packie and Derrick can move to the next waypoint.
The Subway
Sprint with Packie and Derrick to the next area: a dark alley.
This triggers a short cut-scene involving a helicopter. After the
cut-scene, avoid firing on the officers, and sprint towards the
entrance of the subway tunnel and down the stairs. Equip your
shotgun for combat against two officers in the narrow hallway.
They’ll pop out on your right.
Watch out for the officers firing at you from cover.
Go towards the gate inside the station, take cover behind a
pillar, reequip your machine gun, and shoot the officers in this
area. If your health is low, pick up another first aid on a
nearby pillar (pictured below).
Pick up the first aid kit if you need it.
Go down the stairs and take cover at the furthest pillar. Aim
across the tracks and fire at the officers descending the stairs
from the adjacent platform. You can also blindfire the officers
while staying in cover behind the pillar.
Fire from cover to take out the officers coming down the stairs.
After the subway train goes by, Packie and Derrick will run onto
the tracks. Stay behind them, following them down the tracks and
into the train tunnel. A few cops might chase you into the
tunnel. If that happens, provide cover fire for your crew, but
don’t fall too far behind or the mission will fail.
Kill any officers chasing after you in the tunnels.
The Escape
Stay on the left track; a subway will come towards you on the
right track. Run through the tunnel until arriving at a service
hatch. Walk into the nearby office to pick up a first aid kit and
then go up the stairs. As you're heading up the stairs, you will
notice that your wanted level drops from five to three stars.
Once the stars start blinking, stand still until they stop. If
you continue upstairs while the stars are blinking and you're
spotted by the police, you will be stuck with the five-star
wanted level. Continue upstairs once the blinking stops and kill
the cops standing guard by the doorway. Sprint outside towards
the parked silver SUV. Commandeer it, wait for Packie and Derrick
to get inside, and drive away from the officers.
Alternate Strategy: After your wanted level goes down to three
stars, run back down the stairs onto the subway tracks, make sure
Packie and Derrick are behind you, and run either north or south
on the subway tracks until you are no longer wanted, then return
to where you would have had to fight the cops to get out, walk
out the door, jump in the SUV, and drive Packie and Derrick home
(make sure you return to where you would have fought the cops or
Packie and Derrick wont leave the subway).
Clear the doorway before running outside.
Pay ‘n' Spray: Having trouble losing the cops? Get into the
nearest Pay ‘n' Spray to reduce your wanted level.
You must completely lose your wanted level before you’re allowed
to go to the mission ending checkpoint. Survive this, and you’ll
pocket $250,000.
13. Ray Boccino Missions
Index
A Long Way to Fall
Taking in the Trash
Meltdown
Museum Piece
No Way on the Subway
Late Checkout
A Long Way to Fall
Reward: $8,000
Ray Boccino will give you hard but good work.
Before you drive to the housing projects in Galveston, load up on
shotgun and machine gun ammo, grenades and armor. Follow the
directions on your GPS to the intended location. When you arrive
there, you'll receive a picture message identifying the
informant, who is dressed in a grey and blue football jersey.
Intimidate him by pointing your gun at him. This will get the
necessary information. Next, shoot him so he doesn't warn his
friends that you're coming upstairs to kill them.
Get the drop on the thugs in the apartment complex.
Walk into the housing complex and enter the elevator. Equip your
shotgun when you exit from the elevator, and kill the first two
thugs you see. Go into a crouched position and walk slowly down
the hallway with your gun drawn.
If you see anyone poke their head out, kill them.
Be ready to shoot any goons popping out of the doorways, or ones
hiding behind the pillars on your right and left. You can tell if
someone is behind a pillar by spotting their body poking out.
Keep your gun drawn, and slowly walk up the stairs.
You can also flush out the thugs by rolling a grenade down the
hallway. They'll run out of hiding when seeing the grenade,
giving you a chance to gun them down.
You can get the first shot by keeping your gun drawn.
You can take your time since your target has no where else to go.
Plus, you're blocking the only exit. Don't run through the area
and risk being shot to death.
He has nowhere else to go but down.
Your first checkpoint is a room marked on the GPS. After you kill
everyone in here, a short cut-scene plays, and Teddy will get the
drop on you. After the cut-scene, he'll run to the rooftop.
Once again, move slowly towards his location on the rooftop with
your gun drawn. Shoot any goons who pop their heads out, continue
towards Teddy's location, and kill him. He won't be armed. An
easy kill.
Taking in the Trash
Reward: $9,000
Help Ray lose his headache by completing the next mission.
Drive to the marked area on your GPS to meet with some of
Boccino's thugs. You'll change into a sanitation worker uniform
and take control of a garbage truck.
All you have to do is drive to each checkpoint, and pick up the
bags of diamonds.
You'll drive to two checkpoints to pick up garbage bags full of
diamonds. After the second checkpoint, a rival gang will ambush
you. You could try to outrun them, but you're in a slow garbage
truck.
Shoot at the enemy car to get it off your tail.
It's best to take out your gun, open fire on their car, and blow
them up. This might attract the attention from the police. If
that happens, lose your wanted level before continuing the
mission.
Drop off the truck at waypoint on the GPS, and collect your
$9,000 payment. Mission accomplished.
Meltdown
Reward: $9,500
Ray suspects you robbed him...that's no good.
Ray thinks you took the money; it's time to prove him wrong.
Drive to the waypoint marked on the GPS and confront Luca. After
a brief exchange of words, he'll drive off, and you'll
automatically jump into a nearby parked Banshee.
Stay on Luca's tail, don't lose him, and don't fire at him.
This is a scripted car chase, so don't spend any time shooting at
Luca. Instead, stay on his tail until his car crashes at the
park. If you lose sight of him, look at your GPS to see where his
red dot is in relation to your position.
You'll find two of the goons under the bridge hiding behind the
pillars.
After his car crashes, he'll exit the car along with three of his
goons. The first goon will be in the open, right next to the
water fountain. The other two are behind cover under the bridge,
and near the bathrooms where Luca ran into.
Open the bathroom stalls until you find Luca.
Enter the bathroom and open each of the bathroom stalls by
shooting the door. When you find Luca, he'll be begging for his
life, unarmed. Kill him to collect the money. You'll
automatically call Ray to give him the money on the bridge in the
park. Run from your current location to the bridge, and give him
the money to complete the mission.
Museum Piece
Reward: $9,500
It's time to collect the money and to get rid of the diamonds.
Before starting this mission, you should pick up armor, grenades,
machine gun ammo, and rocket launcher ammo from the gun
dealership. Proceed to the location marked on your GPS. After the
cut-scene, you'll be in cover behind a cement block, inside the
Libertonian. Your mission is to escape from here, alive.
Grenades will take out a lot of the goons at one time.
Fire at the enemies down the hall from your cover position. Use
blind fire and roll a few grenades down the hall to kill the
goons firing on your position.
Use blind fire to kill a lot of the enemies in hard to reach
places.
Make your way downstairs, towards the exit marked on your GPS.
When you get there, more goons will be in cover behind the large
black cars outside. Fire a rocket at the parked cars, killing
most of the goons outside. Now, sprint out of the museum, and
into the park.
The rocket launcher will help clear the exit...
...and takeout any cars chasing you.
You'll be followed by more goons. One will chase you on foot, and
two will chase you via car. Shoot the cars with your rocket
launcher, and kill the one goon on foot with your machine gun. If
you have a wanted level, you'll have to lose it before you're
allowed to complete the mission.
No Way on the Subway
Reward: $9,500
Good thing you're already wearing a motorcycle jacket.
Don't worry about looking for a motorcycle beforehand, because
one will be provided for you after you reach the destination
point. After the short cut-scene, you'll automatically hop onto
the nearby motorcycle. Chase after the two thugs, but don't open
fire. Concentrate on staying close to them.
Be prepared to turn 180 degree after you land this small jump
onto the subway tracks.
After a few seconds of chasing them, they're going to try and
lose you by riding on the subway tracks. Their entry point to the
tracks is marked on your GPS. Once you get onto the tracks,
execute a 180 degree turn, and follow them into the tunnel. Now
you can open fire.
After you enter the subway tunnel, you can start firing on the
bikers.
Inside the tunnel, they'll take a left at the first fork in the
tracks. A subway train comes down on the right side of the track,
so stay on your left. After a few more feet, another train will
be on the right side of the track, followed by another one on the
left side of the track.
After that, you'll pass another subway car on the right before
you enter a junction point -- the bikers will take the left most
junction. Once the tunnel exits outside to the bridge, there will
be one subway on the right track, followed by another on the
left. At the end of this track is a pileup that leaves the
biker's nowhere else to go, so kill them. Mission complete.
Late Checkout
Unlocks Phil Bell Missions
Reward: $11,000
The final job for Ray Boccino.
This is a combat heavy mission, so prepare accordingly: grenades,
ammo, and armor. When you arrive at the hotel, use the lobby's
elevator to go up to the penthouse. Take cover behind the wall on
the right side. From this vantage point, toss a grenade down the
hall to kill a decent number of enemies. Take out your gun and
pick off any remaining goons that you can see.
Remain in cover while killing all the goons at the end of the
hall.
Go into a crouched position and walk slowly down the hall with
your gun drawn. If any goons have survived that opening gunfight,
they'll be in cover behind the housekeeper's carts, or behind the
wall at the end of the hall.
Two goons will attempt to surprise you from the stairwell. Be
ready for them.
At the end of the hall, two goons will come out of the fire exit
stairwell. Kill them, and proceed up the stairwell. At the top of
the stairwell is a set of doors that enter into the penthouse.
Equip your machine gun and shoot at the door to blow it open.
Crouch, and target any enemies running away from your location.
You can toss a grenade in here to take out a large number of
enemies.
Shoot open the doors and kill everyone inside the penthouse.
Make your way into the penthouse, take cover behind the sofas,
and from this cover position, pick off any remaining enemies.
Be careful not to shoot up the window too much, or else you can't
see who's firing back at you.
First aid and Armor: This mission takes a heavy toll on your
health. You can pick up a first aid kit in the kitchen inside the
penthouse, and a suit of armor on the rooftop near the BBQ grill.
We pictured both locations for you below.
A first aid kit is on the wall inside the kitchen of the
penthouse.
You can find an armored vest outside on the patio, pictured on
the far right of this photo.
With your gun drawn, slowly ascend the staircase leading up to
the patio above the penthouse. To your right is a glass wall to
the patio. You can shoot through this glass wall and it will not
break. But if you shoot it too much, you won't be able to see who
you're shooting at. Keep in mind, the enemies can see you walking
up this staircase, and can shoot at you through the window as
well.
Kill the last diamond dealer, then get out of the hotel.
After everyone has been killed, walk back down the staircase,
open the white double doors at the base of the staircase, and
you'll find the last diamond dealer. Kill him, escape the hotel
by taking the elevator back down to the lobby, run out the
hotel's entrance, and into the park across the street to lose
your wanted level. Mission complete.
14. U. L. Paper Missions
Index
Wrong is Right
Portrait of a Killer
Dust Off
Paper Trail
That Special Someone
Wrong is Right
Reward: $6,500
It's time to work for the good guys.
Michelle will contact you when you complete the Photo Shoot
mission for Playboy X. She wants to talk. Meet her at the
question mark on your map. After the long cut-scene, you must
hunt the target named Minkov for the United Liberty Paper.
Use the internet to locate your target.
When you arrive at his house, Minkov won't be there. Use the
laptop on the coffee table, and by reading the email in the
inbox, you'll discover Minkov is at a jewelry store. Your GPS
will be updated with his location. Now find a fast car such as a
Vigero (pictured below), and get ready for the best car chase in
the game.
Stay on his tail for most of this car chase. Don't open fire,
yet.
Drive to the jewelry store by following your GPS. Minkov will
spot you and speed away. Stay on his tail for the opening part of
the chase, but don’t bother firing on his car; your bullets won't
damage his car just yet. Follow him across Broker Bridge into
Algonquin’s Chinatown. If you lose sight of him during this
chase, look at your GPS to see his location marked as a red dot
relative to your position.
If you get caught behind the metal pipes, back out, and drive
down Lower Easton Street towards Minkov.
When you turn onto Lower Easton Street, don’t follow Minkov into
the alley, because it will be blocked by cement pipes. Instead,
continue driving down Lower Easton Street and towards his
location. Only when he crosses Liberty Lane and Lower Easton
Street will you’ll be allowed to damage his car.
Get in range of his car, and open fire.
Drive close to his position and fire. Kill Minkov to complete the
mission, and once he’s dead, you’ll pocket $6,500.
Portrait of a Killer
Reward: $6,750
Mr. X, head of United Liberty Paper.
After speaking with Mr. X of U.L. Paper, you’ll receive a picture
message containing a photo of your target, Adam Dimayev. Find a
police car and use its computer to locate him. To get a cop car,
you can call 911 for one to show up, and then steal it, but you
must lose the wanted level before accessing the car’s computer.
Take the photo from your phone and do a picture search using a
police computer.
Search the police records by photo, and the computer will
automatically connect to your phone. Search the database, and
find Adam Dimayev, whose location will be added to your GPS. Now,
stop by an ammo dealer, and purchase as much sniper and machine
gun ammo as you can.
Our position across the street from the warehouse can eliminate
most of the thugs.
At the location, you should stay crouched across the street on
the corner of Hooper Street. Take out the sniper rifle, and pick
off each target outside the building on the other side of the
street. You can kill all but three of the targets from this
vantage point.
Go across the street and kill any remaining targets.
Equip a machine gun and go across the street, where you'll hunt
the last three targets on the upper level of the building hiding
among the metal containers. Kill them to complete the mission and
to get $6,750.
Dust Off
Reward: $7,000
Mr. X will get on your nerves, but he means well.
This is an easy mission. All you need is a decent car such as a
Vigero (pictured), full health, and full armor. Drive to the
location on your GPS, and U.L. Paper will let you know that the
helicopter has lifted off. Time to chase it.
If you lose the helicopter amongst the buildings, look where the
red dot is on your GPS.
As long as you drive clean by not running into other cars or
obstacles along the way, you’ll be fine. If you need help
tracking the helicopter or if you lose sight of it, look at your
GPS for the helicopter's location.
After the pilot leaves the helicopter, drive across the pier,
pull a 180 with your car to create a barrier between the
helicopter and the goons behind the boxes.
Eventually, the helicopter will land at a nearby pier. Drive your
car up to the pier, past the gate guards, and towards the
helicopter.
Get in the pilot's seat.
Use your car’s handbrake to turn 180 degrees at the end of the
pier, creating a barrier between the helicopter and the goons
hiding behind the crates. Get out of your car, sprint towards the
helicopter, and take off.
Land at the airport to end this mission.
Fly the helicopter to the location on your GPS, to the airport,
and land. You’ll complete this mission, and collect $7,000. Be
careful when driving away from here. Don’t drive onto the runway
or you’ll instantly get a five star wanted level. Instead of
driving, walk towards the main highway before obtaining a
vehicle.
Paper Trail
Reward: $7,500
Time to dust off your flying skills.
Remember that helicopter you stole? Well, it’s time to put it to
good use. U. L. Paper will tell you to drive to the area marked
on your GPS. Your old friend Little Jacob will be your co-pilot
on this mission, manning a rocket launcher.
Stay on the enemy chopper's tail.
Get into the helicopter, take off, and follow your target:
another helicopter. You can only fire on the helicopter when it’s
over the water. This won’t be for a few minutes. Until then, stay
on the helicopter’s tail by following it between skyscrapers and
under the bridges until it's over the open ocean.
Fly steady and Little Jacob will take care of the rest.
When the helicopter is over the ocean, Little Jacob will climb
out onto the left side of the helicopter. You need to fly along
the right side of the target for Little Jacob to get off a clean
shot with the rocket launcher, and to send the target into the
sea.
Mission complete.
After you’ve destroyed the helicopter, return Little Jacob to the
area marked on your GPS to complete this mission, and pocket
$7,500.
That Special Someone
Arrive at the airport with Roman to finally meet the traitor
after all these years.
After completing Weekend at Florians, Pest Control, and Liquidize
the Assets missions, you'll get a phone call from your old friend
at United Liberty Paper. He found the man you've been searching
for this whole time: Darko Brevic.
You'll automatically contact Roman, who wants you to pick him up.
Pick Roman up and drive to the airport marked as a waypoint on
the GPS. A lengthy cut-scene plays when you arrive at the
airport, and at the end, the game provides you with a choice:
kill Brevic, or let him live.
Live or die, you make the call.
The choice has no bearing on the ending of the game; the only
difference is dialogue between you and Roman.
15. Gerry McReary Missions
Index
Actions Speak Louder than Words
I Need Your Clothes, Your Boots, and Your Motorcycle
I'll Take Her...
Ransom
She's a Keeper
Diamonds are a Girl's Best Friend
Actions Speak Louder Than Words
Reward: $9,000
Gerry wants to do business with you.
After accepting this mission from Gerry, drive to the waypoint
marked as a green line in your GPS. Pick up the bomb when you
arrive at the destination.
Pick up the bomb behind the trash bin in the alleyway.
Picking up the bomb prompts a new location on the GPS, so drive
and park your car at the designated area in the street, then walk
across the street, and plant the bomb on the back of the marked
car by pressing the LB/L1 shoulder button.
Walk up to the marked car and plant the bomb.
After the short cut-scene, you'll be back behind the wheel of
your car, watching Tony Black heading towards the meeting point
in a car. Follow his car, keeping two car lengths behind him
until he arrives at the power plant.
Keep some distance between you and Tony Black's car.
Park your car across the street, on top of the hill, and call
Gerry on your cellphone. On the cellphone is an option to set off
the bomb, so select that choice and watch the power plant blow
up. A few goons will survive the blast.
Go across the street and kill every remaining goon.
Drive across the street and fire at them while staying in your
car. Drive away from the area as quickly as possible before the
police arrive. If they do show up, you'll have to lose your
wanted level to complete the mission.
I Need Your Clothes, Your Boots, and Your Motorcycle
Reward: $9,250
Gerry and Niko admire the body in the fridge.
Gerry was so impressed by the way you handled the last mission
that he will give you another mission. At his house, you'll get
new clothes: a motorcycle jacket and jeans. Walk over to the
stolen motorcycle parked outside Gerry's house, then get on it,
and ride it to the designated waypoint on your GPS.
Pick up the motorcycle parked in front of Gerry's house.
Frankie, your target, will spot you when you arrive at the
waypoint. He'll get onto a motorcycle, and you must chase him.
Don't fall too far behind, and try to remain close to Frankie for
the opening part of the chase. If he creates too much distance
between you and him, the mission will fail.
Open fire once you get on a straight-away.
Don't open fire at Frankie until you're close to him. If you
spray bullets in his location when you're too far away, you won't
hit him. Instead, wait until you come across a straightaway
before moving in close. Open fire in short controlled bursts to
kill Frankie. Mission complete.
I'll Take Her...
Reward: $9,500
Gerry has seen better days.
You won't receive this mission until you've completed the
Undertaker mission from Francis McReary. Visit Gerry at the
prison, who says Packie will contact you about the mission: to
kidnap Ancelotti's daughter, Gracie, and use her for ransom to
get a bag of diamonds.
You can find the car ad by going to AutoEroticar.com from any
internet cafe.
Log onto the internet at a nearby internet café, click on the
AutoEroticar.com ad, and scroll through the available cars until
you come across the pink convertible. Click on the red call ad to
automatically put the number into your cellphone. Leave the
internet café, and call Gracie's cellphone between 8:00 and 21:00
for a meeting to see the car.
Drive up to indicated waypoint to take the car on a test drive.
After you have set up the meeting, go to the designated waypoint,
and introduce yourself to Gracie. She'll get in the car when you
take the car on a test drive. After a few minutes, you'll let her
know that you're going to kidnap her. She'll freak out and grab
the wheel.
Gracie will make driving difficult for the early part of this
kidnapping.
For a few blocks, driving in a straight line is almost
impossible, because Gracie will try to escape by grabbing the
wheel of the car. Eventually, Niko will punch her in the face and
knock her out. Resistance solved, and mission complete.
Ransom
Go to the safehouse and take a picture of Gracie.
A few in-game hours later, Packie will call you about taking a
picture of Gracie with a camera phone, and then sending the
picture to him. Go to the hideout marked on the GPS.
After you've snapped a photo of her, send the picture message to
Packie.
Go upstairs to where Gracie is being held, press LB/L1 shoulder
button to have Gracie look up at you, take out your phone, and
snap a picture of her face. Send the picture message to Packie to
complete the brief mission.
She's a Keeper
Reward: $9,750
Gerry would like to help out, but he's behind bars.
A few in-game days after he receives the picture, Gerry will call
you about Packie. He wants you to move Gracie's location. Drive
to the location, and Gracie will now be in your trunk after the
short cut-scene.
Take your first right, down the alley, and then take a right when
you exit from the alley.
After that, you'll discover Ancelotti will be onto you. You must
drive to the location marked on the GPS before your car is
destroyed. However, you can't drive with reckless abandon. If you
do, you'll break Gracie's neck, and the mission will fail. The
car can't take a lot of bullets or else it will blow up, and,
well, the mission will fail.
Take this right at Bridger street and then a left at Plumber's
Skyway.
Drive across Hickey Bridge, and then take a left onto Galveston
Ave. into North Holland to lose the Ancelotti thugs.
The trick is to drive in and out of any nearby alleyways,
creating enough distance between you and Ancelotti, so that the
last leg of your drive will be without incident. You won't know
if Gracie is alive until the very end of the mission when Packie
opens the trunk. If you were driving clean without running into
other cars, and avoiding enemy fire, you should be fine. Mission
complete.
Diamonds are a Girl's Best Friend
Gracie returns to her family. Good riddance.
After meeting with Gerry for the last time, Packie is going to
call you. Ancelotti wants to make a deal to get Gracie back.
Before meeting with Packie, you should load up on rocket
launcher, sniper rifle, and assault rifle ammo. Also, make sure
you're at full health and full armor. Drive to Packie's location,
enter the car, and drive him and Gracie to the water treatment
plant.
From your cover position behind Packie's car, pick off Bulgarin's
men with your sniper rifle.
After the cut-scene, you'll be in cover on the side of Packie's
car. From this location, take out your sniper rifle, and pick off
all the goons hiding behind the large circular tanks on the lower
level. Then, staying on the same vantage point, pick off the
goons on the upper catwalks across from you.
Stay under the catwalk so that the goons above you can't shoot
you.
Packie will ask you to follow him. Equip your assault rifle and
follow Packie up the metal ramp onto the upper catwalk. You'll
pass an armored vest to your left when walking up the catwalk.
Pick it up. From this location, crouch and look up. You should be
under a catwalk. As long as you stay here, the goons above you
can't hurt you. Kill any goons you see across from your location
along the walkway.
As you're walking across the walkway, take out your rocket
launcher, and destroy any reinforcements that arrive.
Continue to walk up the walkway, keep your rifle pointed up at
the catwalk, and open fire at the goons. Continue across the
walkway to the other side until Packie suggests splitting up.
While you walk across the catwalk, three cars full of goons will
arrive below your location. Take out a rocket launcher and
destroy the cars before any goons step out of the vehicle. After
that, you'll meet up with Packie. Provide cover fire for him by
firing on the remaining goons converging towards you. You can
pick up a first aid kit on the side of a nearby power box.
After the deal goes sour, kill the remaining goons.
You'll meet up with Packie and a short cut-scene will play. Kill
the last two thugs, go back to Packie's car, and drive him back
to his house to complete the mission.
16. Derrick McReary Missions
Index
Smackdown
Babysitting
Tunnel of Death
Smackdown
Reward: $6,500
Derrick is falling on hard times.
Call 911 for a police car to arrive near your location. Once the
officers step out, steal the car, and then lose your wanted
level. Hack the police computer (press the LB shoulder button)
and search for BUCKY SLIGO. He likes to hang out at the Burger
Shot, and the waypoint will be updated on your GPS. Drive the
police car to the waypoint.
Arrive at the Burger Shot and wait for Bucky to show up.
After the short cut-scene, you'll chase Bucky through the streets
in a car, who tries to shake you off by going in and out the back
alleys. Don't drive fast when Buckey is weaving though the
alleys, but drive safely to avoid hitting any objects that may
slow you down. Eventually, Bucky will arrive at the safehouse
with his crew.
Chase Bucky through the back alley.
Park the police car outside the house, get out of the car, and
use the car for cover from the goons shooting from the front
porch. Kill them before entering the house.
Take cover behind the police car and kill the enemies on the
front porch.
Inside the house, use the sofa for cover from enemy fire. Pick
off each thug one by one from this location.
Use the sofa for cover from enemy fire.
After you kill everyone, leave the area by stealing one of the
cars in the driveway (chances are, your police car is heavily
damaged). Lose the wanted level you may have gained to complete
this mission.
Babysitting
Reward: $6,500
You need to keep Kim and his boat in one piece.
Go to the boat pier, take the driving wheel from Derrick, and
drive the boat to Kim's location marked on your GPS. After the
brief introduction, you must keep Kim and his boat in one piece.
If you're close enough, shoot the passengers in the boat.
Enemy boats will converge on your location shortly after the
start of the escort mission. Stay close to Kim's boat, fire on
the enemy boat closest to your location, and destroy it. If you
can, aim for the passengers in the boat instead of the boat
itself, because you'll use less ammo to kill a passenger than to
destroy a boat.
Under the northern East Borough Bridge, you must destroy a
helicopter tailing you. Stand up and out of the driver seat, walk
to the back of the boat, and equip the rocket launcher.
This game has some fantastic explosions.
Aim a few feet in front of the helicopter's flight path when you
fire the rocket -- you want the helicopter to fly into the
rocket's trajectory. Once the helicopter has been destroyed, hop
back into the driver's seat, and follow Kim to the destination
point to end this mission.
Tunnel of Death
Reward: $7,500
Someone is talking trash about Derrick and making him upset.
Find the large truck at the location marked on your GPS, and
drive it inside the Booth tunnel. After the short cut-scene,
you'll be in cover in front of the truck. Take out a rocket
launcher and shoot a rocket at the nearest police car. Equip a
machine gun, crouch, walk slowly towards the Stockade, and kill
all the officers.
Destroy the police car to kill a large number of officers at
once.
Get into the Stockade with Packie, and drive out of the tunnel.
The hardest part of this mission is clearing your wanted level,
because you're in a heavily armored but slow truck.
Kill the remaining officers guarding the stockade.
To lose the cops, double back a few times in the tunnel, creating
a pile up of police vehicles, and giving you time to get away
from the cops.
The best way to lose your wanted level is to backtrack a lot,
causing the cars to pile up.
Drive under any nearby bridges or freeway overpasses to break the
chopper's line of sight. Drive clean, avoid hitting anything that
may hamper your escape, and make it to the area marked on your
GPS.
Kill Aiden to collect your payment.
Get out of the Stockade and enter the getaway car. Drive to the
marked area on your GPS, get out of the car, and shoot Aiden in
the head after the cut-scene. Mission complete.
17. Bernie Crane Missions
Index
Hating the Haters
Union Drive
Buoy's Ahoy
Bryce's Infernus
Hating the Haters
Reward: $6,000
Bernie thinks you're fantastic.
In hopes of flushing out his attacker, Bernie wants you to
protect him while he jogs in the park. Keep about twenty feet
away from Bernie as he jogs through the park, using your sprint
ability intermittently. If you use it too much, you'll get tired,
and Bernie will be too far away.
Keep up with Bernie, but don't get too close.
A brief cut-scene plays after Bernie enters the tunnel. Chase
Bernie's attacker up the stairs and to the top of the bridge, and
steal one of the nearby parked scooters.
Steal a scooter to chase after Bernie's attacker.
You can choose two options here. One option is to pull out your
sniper when you get to the scooters. You can shoot him in the
back 3 or 4 times, and he will die, so you will not have to
perform a chase. Wait till he is a good distance away before you
shoot, because he takes not damage in the park, but you can kill
him if you shoot him at the right times when you are by the
scooters.
Second, chase the attacker through the park on your scooter.
Don't open fire on him in the park because it won't damage him,
and you'll risk shooting a civilian. If you do shoot a civilian,
you'll alert the police, and you'll have to lose your wanted
level.
After Bernie joins you on the scooter, chase down the hater, and
kill him.
During the chase, Bernie will run up to your scooter and hop on.
Now you can open fire on his attacker as he takes the scooter
chase to the streets. Get in close to his location and open fire.
After he's dead, take Bernie back to his apartment to complete
the mission.
Union Drive
Reward: $6,250
Bernie is feeling less than fantastic right now.
After accepting the Union Drive mission from Bernie, you'll see a
Turismo halfway down the block from Bernie's apartment -- the
ideal car to use in the upcoming car chase. Drive to the waypoint
on your GPS to meet the blackmailers, and after the short
cut-scene, they will drive off.
You can find an awesome car right down the stree from Bernie's
house.
Chase after them, but don't open fire. You'll have your chance to
kill them at the end of the car chase. Concentrate on staying
close to them and be mindful of your surroundings. Trucks, buses,
and police cars will attempt to hamper your ability to stay close
to their vehicle.
It's OK to slow down in order to avoid running into these
obstacles. The Turismo is a very fast car, so you should have no
trouble catching up to them if you decide to use your brakes
every now and again.
After they wreck their car, kill them.
Eventually, the blackmailers will wreck their car at the city
park. Stay in your car and open fire. If they manage to escape
into the park, you'll have to chase after them on foot. Take
Bernie back to his apartment to complete this mission.
Buoy's Ahoy
Reward: $6,500
Now Bernie wants to make you feel fantastic.
After the cut-scene you'll command a speedboat. Bernie is
convinced that you need a little fun in your life. So, take him
out on a pleasure cruise in the speedboat to the waypoint. Sure
enough, goons will show up and shoot at the boat. Your day
ruined, it's time to chase and kill them.
The goons will ruin your day.
You can't damage their boat during the chase sequence.
Concentrate on remaining close to their boat until they run their
boat onto land, and take refuge in a waterfront cemetery.
When you get out of the boat, take out your sniper rifle, and
kill all of the goons on land.
Use the sniper rifle to pick them off. For those you can't snipe,
take out your assault rifle and kill them. Talk to Bernie, who
has been waiting by the boat during the mission.
Bryce's Infernus
Reward: Infernus
Holy crap, it's the Infernus!
18. Phil Bell Missions
Index
The Truck Hustle
Catch the Wave
Trespass
To Live and Die in Alderney
Truck Hustle
Reward: $11,000
Unlocks Assassin Procedural Missions
You'll be handed off to Phil Bell for future missions.
Ray Boccino will introduce you to Phil Bell, who wants you to
steal a heavily guarded truck full of goods. Before you drive to
the waypoint, load up on rocket launcher ammo, assault rifle, and
armor.
Blow up the nearby cars to kill most of the goons.
After you arrive at the waypoint, you'll automatically go into
cover, and a short cut-scene will show the layout of the area.
Take out the rocket launcher and fire a rocket at the parked
cars. Do not hit the truck that you have to steal.
Catch up with the truck before it escapes.
If any goons are alive after the initial attack, kill them with
an assault rifle. The men in the truck will attempt to drive
away, but don't bother trying to kill the remaining enemies. You
must catch up to the truck.
Hang onto the sides of the truck, or else you'll die.
Behind the truck is a waypoint arrow. You must get close enough
to the truck in order for Niko to automatically grab onto it.
Rapidly press the A/X button to climb onto the truck, and then to
its rooftop.
The men in the truck will try to get you off the roof by taking
sharp turns. Counter that by pressing your analog stick in the
opposite direction of the truck's turn. If Niko hangs onto the
sides of the truck, rapidly press the A/X button to hang on.
Climb all the way to the front of the truck's cab. Niko will
knock out the driver, and you'll take control of the truck. Drive
the stolen truck to the waypoint on your GPS to complete the
mission.
Catch the Wave
Reward: $7,500
Meet Phil at one of his favorite hangouts: the strip club.
After meeting Phil, take his car and pick up the truck marked on
the GPS. Purchase assault rifle ammo and armor along the way. Now
that you have the truck, drive to the boatyard on Charge Island
by following the GPS.
Use the van for cover from enemy fire.
At the boathouse, you'll see Phil talking to the men working at
the warehouse. Shortly after, they'll take out their guns and
fire at you, so be ready. You can kill most of the surrounding
enemies if you stay in the truck.
Once most of them have been killed, drive the truck towards the
entrance to the warehouse, and angle it so it fits between the
opened warehouse doors, serving as a large piece of cover from
enemy fire.
Take out the enemies on the boat pier.
Pick off the remaining enemies in the warehouse before walking
through the exit, where two boats full of coke are parked. Kill
any remaining guards on the piers, then steal one of the marked
boats, and follow Phil in his stolen boat.
Fight off the enemy boats that get close to Phil's boat.
You'll be attacked by two enemy boats while driving towards the
waypoint. Destroy them by staying close to them and firing at
their boat. Follow Phil to the rendezvous at the docks to
complete the mission.
Trespass
Reward: $10,500
There's no time to sit and relax. Get back to work!
Load up your arsenal with rockets, grenades, assault rifle ammo,
and armor. The warehouse has two openings: 1) through the front
door, 2) or around back. We used both. When you arrive at the
warehouse, you'll see cars parked outside the front door. Toss a
grenade at the parked cars to set off an explosion. This will
draw some of the enemies outside, making your entrance around the
back a little easier.
The goons are standing in the doorway -- easy pickings.
Run into the tunnel, crouch and go through the shattered brick
wall, and look at the open door. Several enemies stand in the
open doorway, staring at the burning cars you had destroyed
moments earlier.
By shooting a rocket straight up the stairwell, you'll kill the
men on the stairs.
After killing the thugs in the doorway, step into the ruins of
the building, look up towards the staircase, and fire a rocket
straight up. The blast from the rocket will kill most of the
guards in the stairwell. Walk up the stairs, take cover behind
the sofa, and pick off the remaining goons in this room. Walk up
the ramp made out of rubble, quickly kill any guards up here
(there is no cover), and continue up the staircase while chasing
Chubby Charlie.
In this area, crouch and stay behind cover from enemy fire.
At the top of the staircase, take cover on the left side of the
doorway. Stay at this cover position, and fire at the goons in
the next room. Toss a grenade in that room to flush any goons out
from cover. Once they're killed, continue through the doorway at
the opposite end of the room and proceed outside to the
building's rooftop.
The enemy will use the pillars as cover.
Take cover behind the air conditioner vents, and use blindfire to
kill and scare the goons into cover. Kill all the goons in the
vicinity before walking across the covered walkway. A first aid
kit is located by the air vent directly in front of the rooftop
doorway.
Blindfire is very effective in this area.
Take cover behind the large cement pipes and fire at the goons on
the rooftop across from you. One will be on the rooftop and
another will be on the smokestack's staircase. Walk through
another walkway and climb the ladder to the rooftop. Continue
climbing up the next ladder to the very top of the building.
Climb the ladder to the rooftop for the final battle against a
helicopter.
After the short cut-scene, Chubby Charlie jumps onto a
helicopter. A rocket from a rocket launcher can take out the
helicopter in one shot. But if don't have a rocket launcher, any
gun in your inventory can destroy the helicopter, as long as you
keep firing at it.
Destroy the helicopter to complete the mission.
Concentrate your fire on the gunner position of the chopper, and
then fire at the cockpit. Destroy the helicopter to complete the
mission.
To Live and Die in Alderney
Reward: $12,000
One last job for Phil.
After meeting Phil Bell, drive to the waypoint marked on the GPS.
On the way there, stop by an ammo shop, and buy armor, rocket
launcher ammo, assault rifle ammo, and grenades. After the short
cut-scene you'll be in control of a car full of drugs.
As soon as you leave the garage, take a hard left, and follow
Phil's car.
Drive out of the garage and take a sharp left, following Phil's
car. A black police car will be in pursuit of his vehicle, so
destroy it before he kills Phil.
You must destroy the car pursuing Phil.
Follow Phil, staying close, and firing at the police cars that
come close to him. He'll call your cellphone and tell you that
he's going to ditch the car. Meet him at that waypoint, and
another short cut-scene will play.
Take out the police car with your rocket launcher.
Two police cars arrive at one end of the alleyway. Take out your
rocket launcher and destroy the police cars as quickly as
possible. Kill any remaining officers, and then direct your
attention to the other end of the alley.
To kill a lot of police men at once, keep chucking grenades at
the police cars .
More police cars will show up, along with the SWAT team. Take
cover behind the trash bin on the right side of the alley, and
start chucking grenades at the squad cars at the end of the
alleyway. These explosions will create a chain of explosions.
Most of the officers will catch on fire, but if anyone survives,
take out your assault rifle and finish them off.
The helicopter will stay in place, making it an easy target.
Phil Bell will tell you to run to the escape van in the parking
lot across the street. On the way there a police helicopter will
appear. Take out a rocket launcher, aim, and fire. The helicopter
will remain stationary above you, making it an easy target. Get
in the van, wait for Phil and Frankie to get in the van, and
drive out of there.
Lose your wanted level by driving back through the alley where
you and Phil ditched your cars. Take a left on Farnsworth Road,
and then a right on Vitullo Ave to lose the cops. Follow your GPS
to the waypoint, and drop off Phil and Frankie.
19. Jimmy Pegorino Missions
Index
Pegorino's Pride
Payback
Flatline
Pest Control...
Pegorino's Pride
Reward: $10,500
The influential Jimmy Pegorin will shape the outcome of the game.
Before you meet Jimmy Pegorino for the first time, put on your
best suit and dress shoes as requested by Phil Bell. Load up on
heavy ammo and armor as well. Drive to his house by following the
GPS. After the long cut-scene, you'll get into the driver's seat
of Pegorino's car. Drive him and his men to a meeting with the
Pavano family.
As soon as the red arrows appear on each thug, pull the trigger,
and protect Pegorino.
At the waypoint, walk up the nearby metal staircase, and get to
the spot with the golden arrow. Pull out your sniper rifle and
look at the meeting through the scope. Keep your crosshair aimed
at the head of the mediator talking to Pegorino. The moment you
see red markers appear over the heads of the Pavano goons, pull
the trigger on the mediator. Quickly kill the four other goons
(pictured).
As soon as that car full of goons shows up, kill as many as you
can.
Four goons in a car will appear as Pegorino stumbles for cover.
Kill them as they step out of the vehicle before running
downstairs to protect Pegorino. If you can't kill all four men in
less than three seconds, leave your position, and run down the
stairs.
Don't spend too much time exchanging fire with the goons in the
building.
Once you're downstairs, sprint towards Pegorino's location marked
on the GPS. If you encounter any enemy resistance, deal with it
as quickly as possible. Don't spend a lot of time fighting
against a single enemy. You must get to Pegorino before he bleeds
to death. A cut-scene will play when you reach Pegorino, and
you'll be back behind the wheel of his car. He wants his money
back.
If anyone escapes, chase them, and collect the money.
Chase Pavano's car until it crashes at a nearby factory. Most of
the goons will escape from the car and flee onto the factory's
catwalk. Chase after them, proceeding up the staircase, and
collect Pegorino's offering (the money) from their dead bodies.
Once you have the money in your possession, go back down the
stairs, into Pegorino's car, and drive him back home. Mission
complete.
Payback
It's time for some payback.
Before accepting the Payback mission at Pegorino's house, you
should max out your rocket launcher ammo. After the cut-scene,
drive to the spot indicated on the GPS. Chase the marked car to a
nearby car dealership. Don't fire at the car because it won't
inflict any damage. You must follow it to the nearby car
dealership.
Stay on the car's tail through this short car chase.
Park around the corner from the dealership, exit the car, take
out a rocket launcher, and destroy the car dealership by shooting
rockets at the parked cars.
The rocket launcher will take out most of the goons at the car
dealership.
The explosion should kill every goon hiding in the shop. If
someone survives the explosions, take out the assault rifle and
shoot them. Lose your wanted level to complete the mission.
Flatline
Reward: $13,000
Pegorino wants you to pull the plug on a snitch.
After accepting the Flatline mission, drive to the hospital, park
your car in front of the hospital entrance, and walk inside.
Follow the GPS into the hospital locker room, where you'll change
into the doctor's clothes. Now follow the GPS to the indicated
room in the hospital.
You can pick up the clothes from the hospital locker room.
Walk up to the patient's bedside, next to the life support
system, and pull the plug by pressing the LB/L1 shoulder button.
Walk out of the room and down the hallway until you hear the
guards yell at you. Now, sprint out of the hospital, enter your
parked car, and lose your wanted level to complete the mission.
Pest Control...
Reward: $14,500
One of these men is about to be whacked.
Pegorino wants you to "take care" of Ray Boccino. Load up on
rocket launcher ammo, find a car (I used a Patriot), and proceed
to the indicated waypoint on the GPS. Instead of following the
motorcade, we'll tell you how to cut off the motorcade. Then you
can destroy it and complete the mission in under a minute.
Take a U-Turn as soon as this mission starts.
Immediately after the cut-scene, pull a U-Turn, and head to the
intersection of Albany Ave. and Silicon St.
As soon as you see Pegorino's car exit from the gas station, open
fire.
Quickly get out of the car, equip your rocket launcher, and wait
for the motorcade. The motorcade will appear at a gas station on
the left side of the street. As soon as you see Ray's marked car
appear, open fire, and destroy the remaining cars to complete the
mission.
20. Gambetti Missions
Index
Entourage
Dining Out
Liquidize the Assets
Entourage
Reward: $12,000
Gambetti will have a few dying wishes for you to take care of.
Accept the Entourage mission from Mr. Gambetti, then load up on
assault rifle ammo, grenades, and armor. Drive to the waypoint.
After the short cut-scene you'll take the wheel behind a
motorcade car for Bobby Jefferson. Drive with the motorcade. No
reckless driving allowed!
Drive nice and clean for the city official.
After a few blocks, the motorcade will be ambushed in the street.
After a short cut-scene, you'll be in a nearby alleyway with
Bobby Jefferson, and it's your job to protect him.
Using the alleyway for cover, kill most of the goons in the
streets.
Run as far back as you can into the alleyway, so that Jefferson
remains safe and away from the fighting. He'll now stay in place.
Throw a couple of grenades out into the street in order to force
the enemies into cover. Now that you've turned the ambush into
your favor, get to the top of the building by climbing the nearby
trash bin, and pulling yourself up onto the rooftop.
When you get up to the rooftop, you can continously toss grenades
into the street to kill the goons.
Take out your assault rifle and kill the two goons on this
rooftop. Take cover by the brick wall facing the street, toss
more grenades into the street below, then take out your assault
rifle and pick off any remaining enemies.
Steal the first car you see and leave this area as fast as you
can.
If you can't kill the enemies from this vantage point, you must
go down to the street and hunt the remaining goons. Afterwards,
exit the area with Jefferson. Acquire the first car you see
before reinforcements arrive.
Get Jefferson to the waypoint marked on your GPS in order to
complete this mission.
Now that you have a car, lose the pursuers by driving fast while
taking a lot of turns onto different streets. After you have lost
the pursuers, drive Jefferson to the new waypoint indicated in
the GPS to complete the mission.
Dining Out
Reward: $13,250
He doesn't have much time left to settle his various disputes.
Buy armor and purchase ammo for the rocket launcher, assault
rifle, and shotgun. Find the restaurant by using the GPS, and
enter it. As soon as the cut-scene is over, take out a shotgun,
and kill the restaurant host and the nearby bodyguard. Take out a
rocket launcher, enter the dining area of the restaurant, and
fire a couple of rockets into the upstairs section of the
restaurant, killing a large group of goons.
Take out your rocket launcher and kill everyone in the upper
level of the restaurant.
Ascend the staircase to the second level, kill any remaining
goons who survived the rocket attack, and walk through the red
door. Question the manager to find out where your target, Kim,
has run off to. To get the required information, you may have to
intimidate him by pointing a gun at him. Pick up the armored vest
on top of the managers desk.
Get the answers you're looking for by threatening the manager.
Pick up the armor on the desk.
Leave this room, fight the goons running out from the kitchen
doors, and then proceed into the kitchen. Pick up the first aid
kit on the floor in front of the exit. Run out the exit and see
Kim's car drive off. Quickly get down to ground level and hop on
the parked motorcycle.
Kill the goons that come running out of the kitchen.
Chase Kim out to the street, pull along side his car, and open
fire.
Chase Kim's car down and destroy it by pulling along side of it,
and opening fire. Once Kim has been killed, you will complete the
mission. Or, if packie will hook you up with a car bomb, you can
call him and get one and before you go into the restaurant; go
behind and move the car up a little bit and you can plant the
bomb on the car, so when Kim tries to escape, all you have to do
is call packie and press detonate at your leisure.
Liquidize the Assets
Reward: $14,500
It looks like Gambetti is close friends with U. L. Paper.
Purchase rocket launcher, assault rifle, and sniper ammo. Also,
buy grenades and armor. Drive through the wooden fence (pictured)
to enter the facility.
You can enter the facility by crashing through this wooden
barrier.
Climb on top of the trash bin, pull yourself up the short
rooftop, then on the air conditioner vents, and make your way to
the rooftop.
Climb up to the buildings rooftop.
Pull yourself onto the next rooftop, run over to the ladder, and
climb it to the highest building rooftop. There, kill the first
goon you see standing guard over the trucks below. Killing this
guard will alert everyone in the area, and more guards will run
to your location.
After you kill this goon, everyone will know it.
Position yourself in front of the doorway leading to the rooftop
(pictured), and kill anyone attempting to flank you. Now that
you've cleared the stairwell, take out your sniper rifle, and
pick off the guards you can see from your current location.
Don't let this happen to you. Be ready for any reinforcements
that come running up the staircase.
Most of the enemy targets are in the open standing on adjacent
rooftops. Others are in cover behind the trucks and trash bins
below. Don't go downstairs until you've killed nearly everyone.
The rocket launcher can take out most of the parked trucks from
this vantage point.
You can also destroy most of the trucks in the area below from
this vantage point. Toss a few grenades towards the trucks and
garages. Or fire your rockets into the garages where the trucks
are parked.
Destroy the last truck to complete this mission.
If there are any trucks that you can't destroy from this vantage
point, walk down the stairwell to the lower level. Some goons
might still be alive in this area, so equip an assault rifle when
heading towards the last remaining trucks parked in the garages.
Destroying every truck will complete the mission.
21. Finale: Revenge
Index
One Last Thing...
A Dish Served Cold
Mr. & Mrs. Bellic
Out of Commission
One Last Thing...
One last favor for Jimmy.
After you've completed all the main story missions, Pegorino will
contact you, saying he has one last job before he lets you off
the hook for good. He has struck a deal with Dimitri to make so
much money that you can give up your life of crime. The
strategies listed in this section are for those who forgo the
money and seek revenge.
A Dish Served Cold
Finally, a chance to kill Dimitri.
After the meeting with Pegorino, you'll talk to Roman and Kate on
the phone. Afterwards, two icons appear on the GPS. One is marked
Deal, the other marked Revenge. Load up on sniper and assault
rifle ammo, armor, rocket launcher ammo, and grenades. Set your
marker at the Revenge icon, follow the GPS, and arrive at the
boat dock.
Get this party started by blowing up the heroin supply truck.
Get out of your car and walk towards the supply truck. Now start
the attack off with a bang. Shoot a rocket into the heroin supply
truck, then walk up the nearby ramp to board the starboard side
of the ship, and take cover behind the wooden boxes. Equip your
sniper rifle and pick off the Russian goons at the aft section of
the shipping vessel.
Use these boxes for cover from enemy fire.
Turn around, proceed towards the front of the boat, climb the
ladder, and go up the stairs. Here, you can pick up grenades and
an armored vest if you need it (you can always come back if you
don't need them).
Armor will help a lot during this fight. Pick it up.
Go down the ladder so you're on the port side of the vessel. Take
cover behind any nearby boxes, and use your sniper rifle to pick
off more goons at the aft of this side of the ship.
Use your sniper rifle to kill a majority of the enemies on the
aft section of the supply ship.
Proceed towards the aft of the boat and take cover on the side of
the open door leading into the kitchen area of the ship. Toss a
grenade or two into the kitchen area to kill most of the goons.
Crouch, equip an assault rifle, and enter the kitchen to kill the
remaining goons before going up the staircase.
Fill the kitchen full of bullets.
Take cover on the side of the passageway at the top of the
stairs. Use blindfire to kill any goon sticking their head out
from cover. Roll grenades down the hall to flush anyone out from
cover. Continue down this hall after you've killed everyone. It
will lead back outside.
Use blindfire to kill a lot of goons in the hallway.
Continue to walk towards the back of the boat and walk up the set
of stairs into the ship's control room. Pull the control lever to
open up the cargo hold where Dimitri is hiding.
You can pick up armor in the control room.
Leave this room, descend the stairs, and continue towards the
cargo hold that just opened. There are two large open areas.
Enter the port opening, because you can drop onto a set of boxes,
and you won't get hurt in the process.
Drop onto the boxes to get into the lower area of the supply
ship.
Take cover behind the boxes and pick off any goons in this area.
Proceed towards the red dot on the GPS. After the short
cut-scene, you'll face-off against Dimitri and his goons.
Blindfire the goons protecting Dimitri, then equip a grenade, and
roll it towards Dimitri. The blast instantly cripples him.
Fire at the goons, then toss a grenade in Dimitri's location to
cripple him.
After another cut-scene, you'll have the chance to pull the
trigger on Dimitri. Kill him, leave the shipping vessel, and
drive away.
Mr. & Mrs. Bellic
Pegorino is pissed and is about to change your life.
Roman will contact you after you've finished the previous
mission, telling you to arrive at the church by 10 a.m. for the
wedding. Kill some time until around 9 a.m,. when Kate will call
you for a ride. Pick her up and take her to the wedding. After
the cut-scene, you'll be faced with one last task: to kill Jimmy
Pegorino.
Out of Commission (reward $250,000)
You'll wake up in bed dressed in your rags, and have a text
message from Little Jacob with directions to pick up some
hardcore weapons. Load up on heavy weapons by purchasing rockets,
assault rifle ammo, and armor.
After a few in-game hours, Little Jacob will call you and tell
you to meet with him and Roman. Go to their location by following
the GPS and enter their car. You have to follow one of Pegorino's
goons to find out where Jimmy is hiding.
The goon's car will try just about everything to lose you --
driving into oncoming traffic, firing at your vehicle, and trying
to speed away. Stay on their tail, and you'll follow them to an
abandoned waterfront casino.
Unload rockets into the parked cars to start off the final
battle.
After the cut-scene, equip your rocket launcher and unload all
but three of your rockets into the parked cars. If any goons
survive the attack, take out an assault rifle, and finish them
off. Requip your rocket launcher and fire a couple of shots into
the interior of the casino, killing most of the goons hiding in
cover.
Use a few more rocket launcher to kill the goons inside the old
casino. You can see the first aid kit in this picture, under the
window, next to the stairs.
Equip your assault rifle again, proceed into the casino, get into
cover, and pick off the remaining goons. There is a first aid kit
under the staircase in this area. Proceed into the next room to
watch the brief cut-scene.
Chase Jimmy and quickly kill any goons who attempt to get in your
way.
Pegorino will runaway. Follow him up the stairs, open the door to
the outside, and shoot the two goons protecting Pegorino as he
climbs down the ladder. Climb down the ladder and fight the
goons. Don't let Pegorino get too far away from you, and don't
waste any ammo on Pegorino, because he's not meant to die just
yet.
Destroy the car full of reinforcements.
A car full of men will show up to deter you from chasing
Pegorino. Use your last couple of rockets to destroy this car,
then run down the stairs towards Pegorino's boat, and watch him
drive off.
Stay in line with stunt jump.
Hop onto the nearby dirt bike, ride it along the beach coast, and
chase Pegorino's boat. Don't fire at the boat; you can't damage
it. Concentrate on avoiding rocks or driving into the water. You
need to stay steady and line yourself towards the stunt jump
marked with a golden arrow. Speed up, stay steady, make the jump,
and you'll automatically grab onto an attack helicopter piloted
by Little Jacob. Rapidly press the A/X button on your controller
to pull yourself up into the helicopter.
When you damage Pegorino's boat, he'll damage your helicopter.
Don't freak out. It's supposed to happen.
Jacob will hand the controls over to you. Fly the helicopter, get
in close to Pegorino's boat, and press the X/Square button to
shoot. Once the boat catches on fire, Pegorino will fire a rocket
at your helicopter, damaging it. Keep your helicopter in the air
until the cut-scene plays.
Don't go through the trouble of chasing Jimmy down. Shoot him in
the back as he's running away.
As soon as the cut-scene is over, quickly equip your assault
rifle, and aim at Pegorino's back while he's running away from
you. If you don't kill him in these opening seconds, you'll have
to chase after him. Kill him now, and you'll not only complete
the mission, but also beat the game.
The end.
22. Finale: Deal
Index
One Last Thing...
If the Price is Right
Mr. & Mrs. Bellic
A Revenger's Tragedy
One Last Thing...
After talking to Jimmy, you'll have a very hard decision to
make.
After you've completed all the main story missions, Pegorino will
contact you, saying he has one last job before he lets you off
the hook for good. He has struck a deal with Dimitri to make so
much money that you can give up your life of crime. The
strategies listed in this section are for those who decide to
take the money.
If The Price is Right
Reward: $250,000
Meet up with Phil to start this mission.
Proceed to the Deal marker on the map and meet Phil Bell. The two
of you will drive to the meeting point to pick up the money while
Dimitri picks up the heroin. After Dimitri calls your phone, get
out of the car, and follow Phil as he runs around the back of the
warehouse. Climb the ladder and proceed towards a window opening
on the ceiling. You'll have to fight your way out of here.
Drop through the opening with Phil.
Phil will shoot the window. Dropping through the window, you'll
land on the catwalk inside the warehouse. Run towards the hanger
control panel, the one furthest from your entry location on the
catwalk, and take cover. From this vantage point you can look
down at the goons below you -- an opportunity to shoot enemies
ascending the staircase to your right.
This is a great vantage point for shooting at the enemies below.
Proceed down the staircase to the lower catwalk and take cover
behind the hanger control panel nearest your location. Pick off
the goons near this location before proceeding any further.
When the enemies come out of cover, open fire.
You may have noticed that once you went down a level, more goons
have spawned in the same locations. That's going to happen again.
Leave your cover position behind the hanger controls, walk down
to the lower level so that the enemies will spawn for the last
time, and then run back up to the cover position you were just
at. Pick off the remaining enemies from this cover location,
where you'll have a height and cover advantage on the enemies
below.
The same cover spot will be available on each catwalk. Use it.
Once you'll kill most of the enemies in this area, proceed down
to ground level, and kill any stragglers behind pillars, crates,
or on the catwalks above you. Take your time and make sure you
don't miss anyone. You don't want any enemies shooting you in the
back.
Pick up the first aid kit before following Phil up the next
catwalk.
Follow Phil through the warehouse towards the next staircase
leading to the next catwalk. You can pick up a first aid kit
(pictured) by a pillar near the other staircase. Keep following
Phil up the staircase and onto the catwalk, while providing cover
fire for Phil. Shoot the men at the end of the catwalk in front
and across from your location.
Shoot the enemies guarding the office at the end of the catwalk
.
Continue down the catwalk towards the office. You can throw a
grenade into the window of the office to kill the enemy hiding in
the room. Arrive at the door to the office and a short cut-scene
will play.
Kill any enemies near the supply truck. You''ll want this path
cleared in a few minutes.
After the cut-scene, leave the office through the door that the
buyer just went out, run down the stairs, and enter the supply
truck. Chase after the buyer.
Fight your way downstairs and enter the supply truck.
Stay on the buyer's tail during this supply truck chase. It will
be a slow vehicle chase, through scaffolding, and various fuel
barrels that fall out of the back of his vehicle that you'll have
to avoid.
Many barrels will fall out of the back of the supply truck,
hampering your chase. Be sure not to run into them.
Once the vehicle chase gets to the street, he'll spin out, and
attempt to escape you on foot. Shoot him from your vehicle, or
run him over to kill him. Get out of the supply truck, and pick
up the money from the dealers body. Take Phil back to Tudor,
marked on your GPS to complete this mission.
Mr. &. Mrs. Bellic
After talking about it the entire game, he finally got married.
Good for Roman!
Roman will contact you after you've finished the previous
mission, telling you to arrive at the church by 10 a.m. for the
wedding. Roman will call you at 10 a.m. and a path will appear on
the GPS highlighting the path to the church. After the cut-scene,
you'll be faced with one last task: to kill Dimitri Rascalov.
A Revenger's Tragedy
Meet with Jacob to start this last mission.
You'll wake up in bed dressed in your rags, and have a text
message from Little Jacob with directions to pick up some
hardcore weapons. Load up on heavy weapons by purchasing rockets,
assault rifle ammo, and armor. After a few in-game hours, Little
Jacob will tell you to meet him. Go to his location by following
the GPS and enter the car. You have to follow one of Dimitri's
goons in order to find out where Dimitri is hiding.
Stay on the goon's tail, even when they start driving into
oncoming traffic.
The goon's car will try just about everything to lose you --
driving into oncoming traffic, firing at your vehicle, and trying
to speed away. Stay on their tail, and you'll follow them to an
abandoned waterfront casino.
Use blindfire with your rocket launcher to destroy all the parked
cars in front of the casino.
After the cut-scene, equip your rocket launcher and unload all
but three of your rockets into the parked cars. If any goons
survive the attack, take out an assault rifle, and finish them
off. Reequip your rocket launcher and fire a couple of shots into
the interior of the casino, killing most of the goons hiding in
cover.
If you run out of rockets, you can always chuck a bunch of
grenades into the casino.
Equip your assault rifle again, proceed into the casino, get into
cover, and pick off the remaining goons. There is a first aid kit
under the staircase in this area. Proceed into the next room to
watch the brief cut-scene.
Instead of walking through the doorway, shoot it once to fling it
open, and then shoot any goons you see.
Dimitri will runaway. Follow him up the stairs, open the door to
the outside, and shoot the two goons protecting Dimitri as he
climbs on the rooftop to your right, towards the helipad. Chase
after him and a short cut-scene will play.
Drive towards the yellow arrow marker to automatically jump into
Little Jacob's chopper.
After falling into the water, swim towards the nearby boat, and
take control of it. Chase after Dimitri's helicopter. Don't fire
at the helicopter you can't damage it. Instead, stay steady until
you see Little Jacob bring his helicopter into view. Keep the
boat steady, towards the area with the golden arrow, and you'll
automatically jump onto the helicopter. Rapidly press the A/X
button on your controller to pull yourself up into the
helicopter.
Don't worry, that's supposed to happen. Keep the helicopter
flying until the cut-scene.
Jacob will hand the controls over to you. Fly the helicopter, get
in close to Dimitri's helicopter, and press the X/Square button
to shoot. Once his helicopter catches on fire, Dimitri will fire
a rocket at your helicopter, damaging it. Keep your helicopter in
the air until the cut-scene plays.
If you miss killing Dimitri in the opening seconds after the
cut-scene, you'll have to chase him down, and then kill him.
As soon as the cut-scene is over, quickly equip your assault
rifle, and aim at Dimitri's back while he's running away from
you. If you don't kill him in these opening seconds, you'll have
to chase after him. Kill him now, and you'll not only complete
the mission, but also beat the game.
The end.
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